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zero129 said:
goopy20 said:

Next gen something like Ray Tracing will be a pretty big thing. Developers are basically calling it the holy grail of game development and for the first time ever, they will be able to take full advantage of it. Now, call me crazy but I don't think many people have a gpu that even supports ray tracing. The new SSD tech can also be a issue since HDD is still pretty standard on the average pc. https://www.pcgamesn.com/sony-ps5-ssd-console-pc-port-doom

In any case, recommended pc requirements will surely go up to match what's in these next gen consoles. But the good thing is that it will likely become a lot more affordable once Nvidia and AMD launch their new gpu's.

Its been explained to you in 2 other threads now and how you still dont get it and keep trying to argue with people who clearly know about PC hardware and how engines scales.

Clearly you dont know anything about PC hardware or how engines scales so maybe it would suit you better to at least try to listen to people who do.

People wont need RTX cards for nextgen ports, Ray Tracing will be just like today on PC and will only work for people who have an RTX card but once again wont be needed,. Every Engine thats out today are great at scaling for hardware up and down.

Same with SSD's people honestly wont need them but if they have them then great. Its called minimum specs for a reason.

Minimum PC specs will go up but no where near what your thinking where people will need an RTX 2X series etc to play them.

I've been gaming on pc almost my whole life, trust me I know how scaling works. What you have to understand about Ray tracing is that it's not some new tech that developers have to learn before we'll see it in a lot of games. In fact, it should make things a lot easier for developers who will no longer have to use complicated "tricks" for the lighting in their games. It's something completely different with the RTX on/off stuff we're seeing now on pc, as those games were never designed with real time Ray Tracing in mind. With the SSD tech it's the same thing. It's not just there to cut loading times, it's also to make things easier for developers who will no longer have to hide loading screens behind corridors. It's a complete game changer for core level design and it should be pretty apparent in open world games and how you can move around in them.

I'm not saying that not having Ray Tracing and SSD makes it impossible to port next gen games to pc. But you can't just slide a graphics setting and expect it to work on lower spec pc's either. It will take some effort from developers and that level of expectation is always dangerous. Just look at what happened with the pc version of Arkham Knights and how many bad pc ports we're still seeing now. Most major developer tend to build their games with console specs in mind and if it doesn't perform well on the average pc, they don't seem to care much at all.

My bet is that when next gen starts it won't be so much about if you have a good videocard, it will be a lot more important if you have a good Ray Tracing card, as RT will no doubt become the norm. The regular RTX2060 sucks at Ray Tracing so I don't think that will cut it. But depending on how AMD's ray tracing performs, a RTX2070 or above should be ok for 1080p. Maybe that sounds absurd now, but they're saying the RTX3080 will be 33Tfops with much better RT performance, and I'm betting the RTX3060 will already play next gen games at native 4k and 60fps. One thing I do know for sure, though, is that the days of playing everything on ultra settings on my trusty GTX1060 will be over.