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zero129 said:
goopy20 said:

1. I've been gaming on pc almost my whole life, trust me I know how scaling works. 2.What you have to understand about Ray tracing is that it's not some new tech that developers have to learn before we'll see it in a lot of games. In fact, it should make things a lot easier for developers who will no longer have to use complicated "tricks" for the lighting in their games. It's something completely different with the RTX on/off stuff we're seeing now on pc, as those games were never designed with real time Ray Tracing in mind. With the SSD tech it's the same thing. It's not just there to cut loading times, it's also to make things easier for developers who will no longer have to hide loading screens behind corridors. It's a complete game changer for core level design and it should be pretty apparent in open world games and how you can move around in them.

I'm not saying that not having Ray Tracing and SSD makes it impossible to port next gen games to pc. But you can't just slide a graphics setting and expect it to work on lower spec pc's either. It will take some effort from developers and that level of expectation is always dangerous. Just look at what happened with the pc version of Arkham Knights and how many bad pc ports we're still seeing now. Most major developer tend to build their games with console specs in mind and if it doesn't perform well on the average pc, they don't seem to care much at all.

My bet is that when next gen starts it won't be so much about if you have a good videocard, it will be a lot more important if you have a good Ray Tracing card, as RT will no doubt become the norm. The regular RTX2060 sucks at Ray Tracing so I don't think that will cut it. But depending on how AMD's ray tracing performs, a RTX2070 or above should be ok for 1080p. Maybe that sounds absurd now, but they're saying the RTX3080 will be 33Tfops with much better RT performance, and I'm betting the RTX3060 will already play next gen games at native 4k and 60fps. One thing I do know for sure, though, is that the days of playing 3.everything on ultra settings on my trusty GTX1060 will be over.  

1. You honestly dont seem like it with the way you talk its as if you dont understand at all no matter how many times its been explained to you, Or you do and are just stealth trolling the best way you can by trying to make it look like PC and Xbox (Going by the other two threads) is going to have some kind of hard time against PS5, and Lets not try hide your true agenda any more.

2. No where did i say it was, but trust me every game that's multi plat for the next few years or more will have the option to turn it off.

3. Minimum specs, what part of this do you not get?, You cant run any current RT game on ultra settings on your Geforce 1060 has it is but you will still be able to run them.

Like i said the minimum specs for next-gen multi plat games will not be a RTX2XX or equal card.

How are you going to turn RT off when we get games that are build from the ground up around it and use it as a gameplay mechanic? Currently, we don't have RT games, we just have RTX support for some titles that add some reflections and shadows to already existing games. Here's a simple example of what developers can do when they can actually use it as a gameplay mechanic: https://www.youtube.com/watch?v=IXwjwqAw3js

The minimum requirements will depend on if a developer chooses to make full use of the next gen hardware or not. But since RT and the SSD tech actually make game design easier, I don't see any reason why developers wouldn't be taking full advantage of it from the start. Unless they're making cross-gen games, that is.

Also, I never said next gen consoles will hurt pc gaming, in fact it will be great for it. Who doesn't want to see games take a generational leap, instead of playing the same ol' games we've been playing for 7 years now at 120fps and 4k? If that means I will finally have a reason to upgrade my GTX1060, I will be more than happy to do so.

Last edited by goopy20 - on 08 March 2020