Forums - Gaming Discussion - Ocarina of Time vs Final Fantasy 7

I prefer...

Ocarina of Time 105 58.33%
 
Final Fantasy 7 75 41.67%
 
Total:180

I prefer Ocarina of Time, because it broke new ground for it's series while staying true to it's setting.

Don't get me wrong, I'm sure Final Fantasy VII is great, but it hasn't aged as well as Ocarina of Time.



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Mnementh said:
JWeinCom said:

Doesn't have the visual indicator, and Mega Man has to be stationary when he uses it.  Other than that it's essentially the same.  

It isn't the same. The revolutionary thing is moving and fighting, while you still automatically face the enemy. That is something 3D action adventure games to this day use, and if not the controls are often deemed clunky and unintuitive. Nintendo talked about how they got inspired for this solution by watching a traditional japanese fight, where the contestants are bound to each other by a rope. That was their basic idea in implementing that.

Tbh when I first posted, I forgot you couldn't move while locking on in Legends since you could in the sequel.  But, it's still the same general idea, and I think Mega Man would have gotten there on their own.  I didn't mean to imply that Nintendo stole the idea or anything, just wanted to give some love to a poor neglected game.



JRPGfan said:
Azzanation said:

I dont know what FF7 game you were playing, but its crazy to suggest FF7 visually looks better than Zelda OoT. 

This looks better than..

That.

Your only compaireing the world map of FF7 (where it probably looks worst, to the best parts of Zelda Oot?)

Your ignoreing these things though (ff7 is more than its world map):

FF7 overall is a better looking game than Zelda Oot.

First of all, this doesn't look better than OoT and those attached screens prove it. Second, you are comparing a game which used 2D sprites as background with the game made completely in 3D. OoT was more technologically advanced. Yes, it was released almost 2 years later but still.

P.S. I think that it was a bad idea to compare two completely different games.



 

For me its Ocarina hands down, but its not quite fair since I was 100% Nintendo fanboy at the time. The PS2 was my first PlayStation console so by the time I played Final Fantasy VII the graphics looked awful and dated. I tried playing it a few years into the PS2 life cycle and couldn't get into it, until I tried again years later on the PS3. When I played it on the PS3 I really enjoyed it, I just needed to get over the dated graphics and controls. Final Fantasy IX was my preference on the PS1 but VII was a great game as well.



derpysquirtle64 said:
JRPGfan said:

Your only compaireing the world map of FF7 (where it probably looks worst, to the best parts of Zelda Oot?)

Your ignoreing these things though (ff7 is more than its world map):

FF7 overall is a better looking game than Zelda Oot.

First of all, this doesn't look better than OoT and those attached screens prove it. Second, you are comparing a game which used 2D sprites as background with the game made completely in 3D. OoT was more technologically advanced. Yes, it was released almost 2 years later but still.

P.S. I think that it was a bad idea to compare two completely different games.

I dont make excuses to say "one game looks better than another".
I dont care how they went about makeing FF7 look so good for its time, I just think it looks better than Zelda OoT.

Useing techniques to get a beautifull looking game, such as a 2D backgrounds, is just smart.
no one said, it had to be 3D models vs 3D models.

Overall FF7 is a better looking game.



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rapsuperstar31 said:
For me its Ocarina hands down, but its not quite fair since I was 100% Nintendo fanboy at the time. The PS2 was my first PlayStation console so by the time I played Final Fantasy VII the graphics looked awful and dated. I tried playing it a few years into the PS2 life cycle and couldn't get into it, until I tried again years later on the PS3. When I played it on the PS3 I really enjoyed it, I just needed to get over the dated graphics and controls. Final Fantasy IX was my preference on the PS1 but VII was a great game as well.

IX imo is the best of the PS1 games I rate it as the second best in the series after VI, I feel those two are the most complete of the classic FF games.



JRPGfan said:
derpysquirtle64 said:

First of all, this doesn't look better than OoT and those attached screens prove it. Second, you are comparing a game which used 2D sprites as background with the game made completely in 3D. OoT was more technologically advanced. Yes, it was released almost 2 years later but still.

P.S. I think that it was a bad idea to compare two completely different games.

I dont make excuses to say "one game looks better than another".
I dont care how they went about makeing FF7 look so good for its time, I just think it looks better than Zelda OoT.

Useing techniques to get a beautifull looking game, such as a 2D backgrounds, is just smart.
no one said, it had to be 3D models vs 3D models.

Overall FF7 is a better looking game.

I disagree, having loved both games and having both consoles, Ocarina was always the more impressive game visually overall.

No matter how good the 2D backdrops looked, the blocky NPCs and characters looked out of place.  It takes more than a pretty pic in the background to make the game look good as a whole.



Nintendo Switch Friend Code: SW-5643-2927-1984

FFVII. Both are fantastic, had huge impacts at the time and I've replayed them both plenty of times. They are both within my top 20 games of all time. I've heard a lot of arguments that they didn't age well, but I don't agree. I think they play as well today as they did when they released.

Ocarina of Time is my second favourite Zelda game, FFVII is my second favourite Final Fantasy game. I give it to FFVII, because I slightly prefer the story, music, characters, world and materia system over Zelda.



COKTOE said:

I never pass up a chance to mention that I didn't like FF VII.

How I quit playing before that girl died.

How I sold it at a pawn shop and used the money to buy weed.

It's all in my book: Raw, Red, and Beyond

I loved ZOOT at the time, but struggled to enjoy it when I played it briefly again in 2004. I don't think it's held up well. A common sentiment for me as it pertains to games from that gen.


Zelda, because I did really enjoy it at the time.

I also won't pass up this chance to mention how awful a game ocarina of time is compared to its predecessors.

How I started to question why it is that I bought nintendo consoles.

How I bought the gamecube to try WW and yet again came away disappointed.

It's all in my book: Zelda peaked at lttp

FFVII is an iconic example of where RPGs were heading to at the time.  Graphically its aged kinda sour, but gameplay wise it's still a game I play once a year.



A warrior keeps death on the mind from the moment of his first breath to the moment of his last.



JRPGfan said:
derpysquirtle64 said:

First of all, this doesn't look better than OoT and those attached screens prove it. Second, you are comparing a game which used 2D sprites as background with the game made completely in 3D. OoT was more technologically advanced. Yes, it was released almost 2 years later but still.

P.S. I think that it was a bad idea to compare two completely different games.

I dont make excuses to say "one game looks better than another".
I dont care how they went about makeing FF7 look so good for its time, I just think it looks better than Zelda OoT.

Useing techniques to get a beautifull looking game, such as a 2D backgrounds, is just smart.
no one said, it had to be 3D models vs 3D models.

Overall FF7 is a better looking game.

But it is not, it wasn't even close back in the late nineties. Zelda felt like you were playing in a real  virtual world, in part because of its outstanding visuals. The same couldn't be said of FFVII, which had the greater story and in 1997 it did a good job of drawing you in visually but it didn't reach the heights of Ocarina. Ocarina was one of the earliest games to feature real light sources, watch Link go into a cave and the lighting realistically affect the character model. Watch him light a torch and the lighting realistically illuminate him. Go out on the field and watch the sun rise and the sun set ...the changes in lighting all over every element in the world remains pleasing to this day, in 1998 there was nothing that like it.

Running around in 2-D photos isn't nearly as engaging as exploring a 3-D world. This is coming from someone who loved FFVII, but Ocarina was a revelation, not only in graphics but in actual game design.