JRPGfan said:
I dont make excuses to say "one game looks better than another". |
But it is not, it wasn't even close back in the late nineties. Zelda felt like you were playing in a real virtual world, in part because of its outstanding visuals. The same couldn't be said of FFVII, which had the greater story and in 1997 it did a good job of drawing you in visually but it didn't reach the heights of Ocarina. Ocarina was one of the earliest games to feature real light sources, watch Link go into a cave and the lighting realistically affect the character model. Watch him light a torch and the lighting realistically illuminate him. Go out on the field and watch the sun rise and the sun set ...the changes in lighting all over every element in the world remains pleasing to this day, in 1998 there was nothing that like it.
Running around in 2-D photos isn't nearly as engaging as exploring a 3-D world. This is coming from someone who loved FFVII, but Ocarina was a revelation, not only in graphics but in actual game design.