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JRPGfan said:
derpysquirtle64 said:

First of all, this doesn't look better than OoT and those attached screens prove it. Second, you are comparing a game which used 2D sprites as background with the game made completely in 3D. OoT was more technologically advanced. Yes, it was released almost 2 years later but still.

P.S. I think that it was a bad idea to compare two completely different games.

I dont make excuses to say "one game looks better than another".
I dont care how they went about makeing FF7 look so good for its time, I just think it looks better than Zelda OoT.

Useing techniques to get a beautifull looking game, such as a 2D backgrounds, is just smart.
no one said, it had to be 3D models vs 3D models.

Overall FF7 is a better looking game.

But it is not, it wasn't even close back in the late nineties. Zelda felt like you were playing in a real  virtual world, in part because of its outstanding visuals. The same couldn't be said of FFVII, which had the greater story and in 1997 it did a good job of drawing you in visually but it didn't reach the heights of Ocarina. Ocarina was one of the earliest games to feature real light sources, watch Link go into a cave and the lighting realistically affect the character model. Watch him light a torch and the lighting realistically illuminate him. Go out on the field and watch the sun rise and the sun set ...the changes in lighting all over every element in the world remains pleasing to this day, in 1998 there was nothing that like it.

Running around in 2-D photos isn't nearly as engaging as exploring a 3-D world. This is coming from someone who loved FFVII, but Ocarina was a revelation, not only in graphics but in actual game design.