I liked that you didn't attach a score to the review. It forces people to actually read it, ha ha.
| Soriku said:
I started playing on Hard/Classic, and I found the game to be pretty tough earlier on. This was because I always sent out some of my lower level dudes every now and then to gain levels, but they'd always die quick and I reset when I lost a unit. So once I realized that most of my units were too hard to level up on the chapters, I just sent out Frederick to take care of a lot of enemies as well as my Avatar and Chrom quite frequently so I could gain levels for them too. By the time I got to chapter 5 I was able to unlock the Wireless features and fought some lower level Bonus Box Teams to grind a bit. I was able to increase the number of units I was safe to let out, and things were going well. But then I realized that I was getting too many units, and most of them would just take too long to get to acceptable levels for them to be viable in battles, and things would get harder every chapter. Since I couldn't be bothered to level up all these units, I just kept sending out a few units each time to clear the map. This is one of my main complaints about this game: you need to grind too much to use a good number of units, but what's the point when you can just use a few elite units to win every battle? The 13 unit maximum (in most battles, not all of them I believe) is laughable because it's overkill, and if you do use 13 units most of them will likely die if you sent them out and haven't leveled them up much. Most Fire Emblem games I've played have forced me to reach this point. Basically, you would have to focus on certain soldiers, as you don't have unlimited time to train them all. Awakening was more liberal in allowing you to grind, but I still found the huge cast to be far too unwieldy to focus on everyone. Normally I would just focus on around ~20 units, and achieve the rest of the support conversations in side-chapters, with characters I didn't intend to bring into my endgame party. The units I'd mainly use (Avatar, Chrom, Morgan, Lucina, Donnel) generally had very little trouble with the majority of battles. They'd be dodging most of the attacks that were lobbed at them and kill enemies within one or two skirmishes. Since this was the case nearly every battle, and because there isn't much variety in the battlefields (almost all of them are just spacious battlefields with no defining features. They just look different.) it made things get very repetitive really quickly, especially when the defining feature of the game is the battles Later on in the game, I made my Avatar and Morgan Sorcerors and gave them Nosferatu, a type of tome. This weapon is ridiculously overpowered, to say the least, and you can buy it for cheap. It's powerful, and every time you hit an enemy it gives you half the damage you dealt to the enemy in HP. So it takes a lot of effort to kill you. Towards the end there is this Paralogue map where it's your army vs. like 50 dudes. I just sent out Morgan paired up with my Avatar and wiped out the map with no thinking and no effort. This is a strategy game but there's no strategy involved. It's just mindless, and you can deal with every battle in this way. Forget 13 units, you can break the game with just one or two. I also noticed how easy it was to break the game, though I tried to avoid that whenever I could. The "Team Up" system made it incredibly easy to dominate entire armies, and, some units, especially the 2nd generation characters, had absurdly high growth rates, and could be recruited long before the endgame (as oppposed to the Est archetype of previous games). I think the key for me was to maintain a continuous focus on my ~20 main team units. One of my biggest gripes with the multiplayer on Shadow Dragon (FE 11/DS) was how my focus on a large army wouldn't let me compete with other players' overpowered 5 unit team. I guess my only argument against that would be that you could simply avoid breaking the game as much as possible, in order to enjoy the game the way I did. This game seemed to be much more customizable that any of the previous games in the series. You could literally take any unit you liked and grind them and continue reclassing until you had another demi-god in your army, and focus on certain units. Or...you could focus on a larger army. Whatever way feels best for you I guess... Moving on, the story is pretty much nothing to speak of. The writing is good, but it's a pretty generic "war" story. All the villains are archetypes and unmemorable. The only cool part of the story was the twist near the end, but the story is nothing notable otherwise. I guess these are both matters of personal preference. I loved the story and most of the characters, though a fair amount were archetypes. I thought the main cast was excellent, at least. The soundtrack is also just OK. There are a few decent tracks (recruitment theme, chapter 10 theme, Chaos, and like one or two other other tracks), but the soundtrack gets repetitive. My favorite random battle track is "Chaos" for anyone who wants to know. Not much else to say here. Another preference, though I'd personally say that the Renewal theme ("Don't Speak her Name") was one of my absolute favorite video game themes. So much emotion in that chapter, it was all could do to keep the manly tears from flowing XD. So really, that one track really made up for every other level theme. I finished the game today while downloading something after taking a few days break between plays for a while. I planned on beating all the Bonus Box teams, but again, things got too repetitive. I couldn't even be bothered to grind the support dialogue to marry characters to unlock several Paralogues that I haven't done. The ending was just whatever. I just wanted to get it over with as I got bored of the game a while ago. |
I think I understand most of your criticisms, though I was much less critical of it. Out of curiousity, have you played any other games in the franchise? I only ask, because I noticed your first playthrough was Hard/Classic, and so I'd hate to think some of broken elements of this entry might turn you off from the franchise as a whole.

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334








