| Soriku said:
Since several people have decided to start their own type of review threads on here, I thought I'd start one with a game I thought was notable enough to review. I call my series of reviews, "My shitty-ass reviews". The difference between this review series and the other review series is that I doubt I'll be writing reviews that often. Hate to toot my own horn, but I didn't have that problem early on in Hard mode. The only think I used Frederick for was to Pair Up and enchance a particular unit's defense. Otherwise Frederick is just a big XP hog, and one of the worst in the series. Lunatic difficulty practically requires him, though. Which is why I don't even bother. Avoid Pokemon like the plague. The game forces you to focus on picking and choosing a select amount of units (and is pretty generous in that regard), and part of the replayability factor is to use different units on different playthroughs, as it can open up different strategies. All FE games have been like this, and I'd say Awakening is the least stringent thus far because grinding is possible. Although, it natually comes at the price of in-game money and player fun. Since I couldn't be bothered to level up all these units, I just kept sending out a few units each time to clear the map. This is one of my main complaints about this game: you need to grind too much to use a good number of units, but what's the point when you can just use a few elite units to win every battle? The 13 unit maximum (in most battles, not all of them I believe) is laughable because it's overkill, and if you do use 13 units most of them will likely die if you sent them out and haven't leveled them up much. If you focus on training/grinding a few units, then it becomes easy. But what did you expect? This can be applied to pretty much any RPG in which grinding is an option. It's just one of Awakening's measures to make sure that most players can cross the finish line. Whether or not it's necessary or preferable should depend on the individual player (for reference, I know people who can hardly beat Normal/Casual without grinding). You sound like someone who uses the Super Guide to "beat" Donkey Kong Country Returns. Disagree about the battlefields altogether. It's probably easier to see how good the battlefield design is when you actually make use of it, good sir. Later on in the game, I made my Avatar and Morgan Sorcerors and gave them Nosferatu, a type of tome. This weapon is ridiculously overpowered, to say the least, and you can buy it for cheap. It's powerful, and every time you hit an enemy it gives you half the damage you dealt to the enemy in HP. So it takes a lot of effort to kill you. Towards the end there is this Paralogue map where it's your army vs. like 50 dudes. I just sent out Morgan paired up with my Avatar and wiped out the map with no thinking and no effort. This is a strategy game but there's no strategy involved. It's just mindless, and you can deal with every battle in this way. Forget 13 units, you can break the game with just one or two. Moving on, the story is pretty much nothing to speak of. The writing is good, but it's a pretty generic "war" story. All the villains are archetypes and unmemorable. The only cool part of the story was the twist near the end, but the story is nothing notable otherwise. The game started off well but simply got too repetitive to play (and gets broken too easily), the story never held my interest much, neither did the characters, and the soundtrack is just alright. The high reviews are rather surprising as this game has some serious issues. I didn't find it to be that good. At least I'll be able to sell it for twice the price I got it for since the price of the game won't budge. The review title seems about right. |
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