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Forums - Gaming - Graphics vs Gameplay

Graphics vs Gameplay -  JayWood2010

 The video game industry has aimed for realistic graphics for decades now and as we draw closer and closer to photo realism some people will argue that graphics does not matter. Others on the other hand strive for better graphics and buy a computer rig for 1000’s of dollars just to reach this goal.

 The question is, how much does graphics really matter. Why is it that people seem to love Mario so much? Why is it that a game like Angry Birds can outsell Crysis, or a game like Call of Duty outsells Battlefield? Why is it that Skyrim is able to sell 10’s of millions? Maybe it is because the broader audience wants good gameplay over the realism that you can find in high budget AAA games.

 

 

In games like Crysis and Metro 2033 the first thing anybody talks about it is how good they look. On the other hand few of those many people talk about how good the games actually is. Is it because the gameplay is hidden behind pretty textures and paints? What if I said these games would not even be noticed today if it wasn’t for them being pretty?

In the meantime Halo outsold both Crysis 3 and Metro: Last Light (Though Last Light is an amazing game) combined. This could be credited to graphics not hiding the gameplay. It can also be argued that Artstyle may trump photo realism. When we look at Halo, Far Cry 3, Mario, Zelda, Minecraft, or even FEZ they all have one thing in common. They all may play completely different but they also all have a unique arstyle. They are immediately recognizable and draws the consumers from the unique artstyles they bring to the table. Sure you can buy a generic looking game or you can opt out in buying something that does not follow the trend. They set the trend.

 

On the other hand though, we cannot discredit photo realistic games as they do have an audience. Crysis sells still today off of its graphics alone. We also have other great games like Killzone, Tomb Raider, The Last of Us, Gran Theft Auto, and Battlefield which all has sold very well. They are all beautiful and play exceptionally well. I would say that many of these games have both great gameplay and graphics making the perfect mixture. As the years go by I expect us to have more of these type of games. They are pretty, the gameplay is fun, and most importantly they are successful. They may not lead the industry (except GTA) but nobody can argue their success.

 

But what about artsyles like JRPG games that don’t sell well? We could point out that these game primarily depend on the gameplay to sell them as mainly the only ones that do sell well is the ones that showcase great gameplay and story. But can we also say people are buying JRPG games purely off the artsyle? Anime has become widely popular with some people and it could be argued that this artsyle sells games to these specific people. What if we took a game and used generic soldiers with shaved heads and put them in a Final Fantasy game. Now the characters are no longer unique. Would the game still sell though? Would it sell the gameplay with generic American looking characters? Or maybe part of the reason it sells is because the anime style that these people love.

 

Even though I have named off blockbuster hits such as Halo and Mario, the more artistic games has plenty of failures of their own. Look around the industry and you will see that B Rated games that usually use artsyle over photo realism has been disappearing due to the lack of success. Whether it be the recent Dark Siders or the decline in Sly Cooper these games are going under. Though once again it can be argued that this is because of the poor gameplay that they showcased. 

So this brings up the question. What is more important? Graphics or gameplay? Or is it artstyle mixed with gameplay? Maybe Photo Realism and gameplay? What is important? Is it all of the above or is there a formula that is simply better than the other? Maybe there is no real answer and we just like what we like.

 




       

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JayWood2010 said:

Graphics vs Gameplay -  JayWood2010

 The video game industry has aimed for realistic graphics for decades now and as we draw closer and closer to photo realism some people will argue that graphics does not matter. Others on the other hand strive for better graphics and buy a computer rig for 1000’s of dollars just to reach this goal.

 The question is, how much does graphics really matter. Why is it that people seem to love Mario so much? Why is it that a game like Angry Birds can outsell Crysis, or a game like Call of Duty outsells Battlefield? Why is it that Skyrim is able to sell 10’s of millions? Maybe it is because the broader audience wants good gameplay over the realism that you can find in high budget AAA games.

 

Skyrim sold tens of millions?  Not quite.  But it did sell quite well.  How?  First off, it had fairly nice graphics.  Moreover, it had an absolutely massive marketing budget.  Slipping Skyrim in this conversation is a little off

As for games like Mario and Angry Birds, it's a matter of simplicity.  The potential audience for Crysis is limited to people who have mastered using a dual analog controller (or PC and mouse), and have the skills necessary to succeed in an FPS.  The potential audience for Angry Birds is anyone with a finger and a smartphone.  Mario falls somewhere in between. These games aren't selling better because they have "better" gameplay (not saying they don't) but because of their accessibility.



I don't think anyone can successfully argue that graphics is more important than gameplay. Good graphics can compliment a game, it can't be the basis of one. Sure there may be an exception here or there. Half of Crysis's sales were probably from people who just wanted to run their pc's to the limit. But in general a game will not sell on graphics alone.



I like to think of it as a palette. We are lucky to have the full range of graphics we have nowadays. Back when I was a child, there was really only one option. Now we have the choice of the full range. I personally like all types of graphics. When it comes to my favorite games, most don't translate to top-tier graphics, oftentimes I enjoy games from past generations, and even indie games with retro graphics.

So I think graphics are important (it's video games after all), but top-tier graphics not so much. What matter most to me in terms of graphics is the quality of the visual art, more than the sophistication of the graphics.



Jweincom

Skyrim sold tens of millions?  Not quite.  But it did sell quite well. 


Roughly 15 million sold without including digital numbers which is PC's biggest market. 




       

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well I enjoy Xenoblade and PS2 games much more in a higher resolution. My eyes fall out from jaggies otherwise.



JWeinCom said:
JayWood2010 said:

Graphics vs Gameplay -  JayWood2010

 The video game industry has aimed for realistic graphics for decades now and as we draw closer and closer to photo realism some people will argue that graphics does not matter. Others on the other hand strive for better graphics and buy a computer rig for 1000’s of dollars just to reach this goal.

 The question is, how much does graphics really matter. Why is it that people seem to love Mario so much? Why is it that a game like Angry Birds can outsell Crysis, or a game like Call of Duty outsells Battlefield? Why is it that Skyrim is able to sell 10’s of millions? Maybe it is because the broader audience wants good gameplay over the realism that you can find in high budget AAA games.

 

Skyrim sold tens of millions?  Not quite.  But it did sell quite well.  How?  First off, it had fairly nice graphics.  Moreover, it had an absolutely massive marketing budget.  Slipping Skyrim in this conversation is a little off

As for games like Mario and Angry Birds, it's a matter of simplicity.  The potential audience for Crysis is limited to people who have mastered using a dual analog controller (or PC and mouse), and have the skills necessary to succeed in an FPS.  The potential audience for Angry Birds is anyone with a finger and a smartphone.  Mario falls somewhere in between. These games aren't selling better because they have "better" gameplay (not saying they don't) but because of their accessibility.

I approve of this message.



A certain amount of graphics is important for "presentation". However, people tend to forget that the graphics are there to compliment the art style. Raw technical prowess alone can't make a presentable game.

And good presentation can help with the gameplay. Better visual cues to help player reactions, like the crack in breakable blocks.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

As always there is no Gameplay vs Graphics, they are just separate aspects of games. Often they feed into each other but they are not really competing. Just because certain types of games suit different styles of visuals and gameplay doesn't mean they are competing. Many of the most popular games today have themes that are just not suited to stylized visuals, modern military shooters with heavily stylized visuals just doesn't go together well. Graphics does matter always has and always will, just like audio, gameplay, level design and every other component that comes together to create games. That is not to say that all these aspects have equal importance to every game, in fact every game is different Tetris doesn't need fancy graphics to be a great game but something like The Last of Us or Crysis would bu a much worse experience or even a completely different one with simpler or worse graphics.

Many of the most popular games today don't have realistic visual styles at all. Minecraft, League of Legends, World of Warcraft, Nintedo's many super successful franchises, The Sims, Diablo 3, DOTA 2, Team Fortress 2, Bioshock franchise, Fable, Borderlands the list goes on all super successful multi-million selling games with heavily stylized visuals. Stylised visuals are not going away and they never will they will always have their place, just like realistic visuals will always have their place.

And very few games actually go for photo realistic visuals, at most they aim for a more movie realisim with lens flares, colour grading etc. Many more still go for a stylised realisim style like The Witcher 3, Mass Effect, Skyrim etc. Realisim is just as legitimate an art style as any other, art style is not limited just to weird and wacky or cartoony styles.

There ya go correct thread lol



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Gameplay is key, but technically both matter.