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HoloDust said:
LegitHyperbole said:

I thought this on one playthrough. I have four now, the differences are profound. There are whole YouTube channels dedicated to the differences cause they are that nuanced between choices. 

I too am and was an RPG enthusiast and I thought the same my first two playthroughs bagk to back, then I decided to play completely differently my third playthrough and I was shocked by how diverse the choices are and how long in the game they span. 

And Jesus, DoS not being as good as 90's RPG's. Blasphemy. Lol. They and BG3 are way beyond anything in the 90's apart from perhaps the more dialogue heavy games but the choices were in your imagination, not in the game. These games change the actual game instead of predenting they do. 

But the above is all based on choice. By your definition Cyberpunk 2077 should be the greatest RPG of all time but it certainly doesn't feel it and it's not. 

And yes, Dawnwalker is on my list, I'm just poor atm. However, I done the same shtick in Metaphor refantazio and it did not hit. If they were to pull this off, and I'm not doubting they have, it needs to be really strict and from what I seen it is not at all. I do suspect I would love it though, despite as you mentioned the writing being lesser. 

May I ask what your favourite RPG is? And also, do you consider Skyrim an RPG?

- You are way too hung up on choices that you as a player can make, vs how your character interacts through RPG mechanics with the world and what choices he can make with them. Properly written branching visual novel has way more player choices than Witcher 3, but that does not make it an RPG. As I said, strip away all RPG mechanics from Witcher 3 and you won't loose much globally.

- No, for me DOS 1/2 (or BG3) are nowhere as good as cult classics (nor some of the new stuff) because they don't feel like worlds, but megadungeons masquerading as worlds. Good and fun megadungeon crawlers, with lot of micro interaction, but as someone who prefers playing worlds, both at the table and on computer, I don't find Larian's CRPGs nearly as compelling.

- I'm still keeping away from CP2077, so can't comment - initially I was exited when they announced it, especially since it's collaboration with author of tabletop original, but after my son played it (who knows a thing or two about RPGs, due to exposure through me) and concluded it's mostly FPS with some RPG elements - which was quite disappointing for me, given that I know the system and played it - I decided to abstain from it.  If you want to see game that is properly translated from tabletop to VG format, play VtM:Bloodlines, another cult classic among RPG connoisseurs.

- I actually don't have favourite VG RPG, there are games I love equally that do completely opposite things in different subgenres. I can tell you what I liked the most so far from this year, and that's Esoteric Ebb, great mixture of Disco Elysium and D&D.

- Skyrim is not a very good RPG, and even worse as TES game.

Let me repost this from another thread. 

Role. Playing. Game.

Role play. Do you play a role?

Do you have agency in how to build that role?

Do you have choices within the role?

Can you effect the world or characters/story with those choices?

Do you have freedom to make that role harder or easier?

Do you have choice in both above or other areas?

...If so, it's a role playing game