SvennoJ said:
LegitHyperbole said:
Eh. They weren't the same, no spacial tracking or one to one movement with the headset. I did find it amazing that VR was around back then, I think you chimed me in or Svennoj but this is not the same. |
The Wii didn't have spatial tracking nor one to one movement either. Wii motion controls are completely useless for VR.
PS Move was not the first positional tracking system either but did build on Eye Toy and paved the way for PSVR1.
For the question:
Nintendo made handheld gaming popular. Sure there was game & watch before Game Boy, yet Game Boy changed handheld gaming from a school yard novelty to outdoing console gaming. And now the Switch has put TV gaming secondary to handheld gaming.
Sony got older kids into gaming, removed the stigma that gaming was only for little kids. The PS1 marketing was brilliant: "The PS1 was actively marketed in nightclubs as part of a strategy to tap into youth culture and make the console a desirable, cool product for adults. Sony created "chill-out" rooms in clubs featuring the PlayStation, aiming to expose it to clubbers and capture their attention. This unconventional approach helped the PS1 gain popularity and became a key part of its marketing campaign." And that's where I first played Gran Turismo, in a night club. And of course Sony promoted/allowed more mature games on their system.
Microsoft brought indie gaming to consoles with XBLA. Indie gaming started booming thanks to XBox and is now bigger than ever. |
Huh, I suppose it is an evolutionary thing but I'm sure if Wii hadn't been a success PS would never have done the PS moves and... perhaps not trued the PSVR or we'd ve using PSVR with a controller. If not, the initial VR little boom would have been very niche, no headsets out during Christmas and parties early on to sell people for when Quest came around which I'm sure Quest have Sony to thank for a good chunk of their casuals and fitness customers.