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LegitHyperbole said:
Leynos said:

Eh VR motion controls were around in 1991. I played on them back then. It was basic 3D visuals but VR of today is functionally the same in a lot of ways.

Eh. They weren't the same, no spacial tracking or one to one movement with the headset. I did find it amazing that VR was around back then, I think you chimed me in or Svennoj but this is not the same. 

The Wii didn't have spatial tracking nor one to one movement either. Wii motion controls are completely useless for VR.

PS Move was not the first positional tracking system either but did build on Eye Toy and paved the way for PSVR1.


For the question:

Nintendo made handheld gaming popular. Sure there was game & watch before Game Boy, yet Game Boy changed handheld gaming from a school yard novelty to outdoing console gaming. And now the Switch has put TV gaming secondary to handheld gaming.

Sony got older kids into gaming, removed the stigma that gaming was only for little kids. The PS1 marketing was brilliant:
"The PS1 was actively marketed in nightclubs as part of a strategy to tap into youth culture and make the console a desirable, cool product for adults. Sony created "chill-out" rooms in clubs featuring the PlayStation, aiming to expose it to clubbers and capture their attention. This unconventional approach helped the PS1 gain popularity and became a key part of its marketing campaign."
And that's where I first played Gran Turismo, in a night club. And of course Sony promoted/allowed more mature games on their system.

Microsoft brought indie gaming to consoles with XBLA. Indie gaming started booming thanks to XBox and is now bigger than ever.