pokoko said:
Developers turned gaming political, gamers are providing the equal and opposite reaction. Games are expensive and require active participation. Political agreement isn't enough to make people buy and play a bad game. We literally just watched Concord crash and burn. The target audience might have "supported" it in articles and social media posts but they also kept their money in their pockets. |
The target audience got review codes.
LOL, I am naturally a bit exaggerating. But I feel sometimes that the american games industry (of bigger studios at least, indies are different) and the american gaming jounalism have built a self-congratulary bubble and ignoring voices outside of it.
Thor of PirateSoftware said, that he likes to listen to AsmonGold and every gamedev who isn't does that at their own peril. Because in his opinion Asmon represents the main gaming audience. You don't need to follow Asmons solutions, but you should see how he feels about things, because many other gamers will have similar feelings. And gamedevs should care about that. I think I agree with that statement.
All this has nothing to do with politics. Every art was always political and always will be. But devs need to be in sync with their audience, not outside in a different bubble. Otherwise they will fail to capture the needs of their audience and over time lose customers.