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TheMisterManGuy said:

I think the main reason for this stigma in the past, is that the Nintendo 64, Nintendo GameCube, and Wii were designed in a very specific, idiosyncratic way. These three consoles were all designed around one thing, doing that one thing, and being that one thing for as long as possible.

Nintendo 64 - Designed to be a cartridge based system with fast load times based around 3D gaming and 4-player multiplayer

I disagree. The cartridge system with fast loading time and 4-player multiplayer are just remnants of their previous console, the SNES had these things. The major thing for the N64 was indeed the 3D. And that it was designed around. But it wasn't idiosyncratic. In practice the N64 introduced or popularized concepts that are now commonplace in 3D games, like the analogue stick for control in 3D environments or the lock on feature (Zelda OoT). This was very influential, which shows that it wasn't peculiar or idiosyncratic. N64 just wasn't successful, but it was very influental.



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