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Ryuu96 said:

Sorry, I disagree. With the thread I mean. Every job worth doing is hard. And we all use products we have no idea how they came to be. That is true for cars, refrigerators, computers? Do you or I know how they are made, how much work got into them? No. But I know enough that there was considerable work poured into these products, and also they worked as a team (what he talks about as well).

Yet, if in the car the drivers seat door is stuck and you have to climb over other seats to get behind the wheel you complain. If your car only works in the city you are living in and if you want to drive to the city your parents live in you need an extra paid licence for that other city you complain. And rightfully so. Similarly I think it is fine to complain about egregious bugs or predatory tactics in games.

In reality I am of the opinion that Starfield isn't that bad actually. Not great either, but not bad as well. It has no more bugs we are used from other Bethesda games and we celebrate Skyrim. I applaud the team that they have abstained from predatory tactics like loot boxes and stuff like that. People complain mostly, because they had high expectations, mostly fired up by Todd Howard claiming how exceptional the game will be. The game is fine, but sorry to say: not exceptional. But a company like Bethesda has no business in releasing Fallout 76 in the shape it was at launch. Harsh complaints are justified for that.

I want to add, in real life I am far more lenient on small businesses that are basically three guys in a garage. Similarly I don't complain as much about indies from small teams. On the contrary I am often amazed how much they can do with the little resources they had to work with. But he didn't take team size into consideration in his thread.

I also wished he might have spoken about games as art. Starfields director has made certain decisions about where to put resources. These might be not as appealing as the decisions in other games, but still I can respect them as artistic decisions. But he didn't spoke about art as well, probably as he and most of his coworkers don't do much of the artistic decisions, that is up to the games director and art directors.

Overall I disagree with the thread. It is fine to criticize a game like Starfield and even more a game like Fallout 76, because Bethesda had a lot of resources available. That might be similarly true for Baldur's Gate, Spiderman, Hogwarts Legacy and Zelda this year. But Remedy has far less resources than the others named, so they have to be lauded for their success with Alan Wake II. Hell, you can look at HiFi-Rush, what it accomplished with much, much less resources. And in comparison criticism towards Bethesda is justified. They didn't lack the resources, the work the thread talks about. They lack something else. So maybe people like this guy Emil should take criticism about the game they worked at not as criticism about the work of the simple devs executing the directors orders, but about the direction and application of available resources.

Last edited by Mnementh - on 14 December 2023

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