| mZuzek said:
I'm not much into roguelikes, and by "not much" I mean not at all really. |
I have a completely irrelevant and somewhat ranty aside to this sentence. roguelike as it is used these days, doesn't refer to a genre at all, but refers to games which share a gameplay feature. The classic definition of the term defined a genre. And classic definition is kinda crazy in itself, as a roguelike conference (yes, that was a thing) defined what a roguelike is in the so called Berlin interpretation. Going after that, Hades is definitely *not* a roguelike, as it is not a turn-based, grid-based dungeon crawler RPG. Pokemon Mystery Dungeon is a classic roguelike.
The modern usage of the term roguelike loosely refers to permadeath with retaining some abilities/items/whatever for your next run. While the original rogue and roguelikes certainly had permadeath (not suprising, even arcade games had mostly permadeath), they did not at all had a way to retain something from previous runs. So in modern definition, the original rogue is *not* a roguelike. Funny how that works. So maybe everything called roguelike today should be refered to as rogue-unlike.
I wonder if something like this ever happened to another genre. I mean in the beginning FPS were called Doom-clones (after Doom obviously). I wonder if that term had been kept, but instead changed it's meaning to fit modern military shooters. In a way people seem to see it, because they coined the new term "boomer-shooter", to refer to shooters following the old formulas of yesteryear.
So, ranty rambling over, enjoy your rogue-unlike.
I liked Hades, it is visually great, has great music (I knew I heard it somewhere). I especially love, that it represent ancient greek legends, as I liked them as a child and teen (and still does to some degree). I wasn't aware of Zagreus, but this is a real myth. As with most ancient myths these were changing over time, so there are different interpretations about him, but the myth Supergiant was going with is one, in which his mother Persephone and his father Hades struggle over child custody. They eventually decide to have him for some months in the year each. When separated from her son, Persephone is sad, and as she let's plants grow and bloom the plants are withering. This is winter. I like how in classic myths things are working like that.
The goddess I like the most usually is Athena, and I also like her rendition in Hades.

So, after all this praise, why isn't Hades in my list (spoiler alert)? Well, I am not very good with fast paced games like this, so my runs in Hades come to a frustrating stop somewhere in the middle and I have no chance to acquire the reflexes to finish it. Hades is too difficult, unlike Dark Souls, which is much easier. So while I am fond of the game, others will have to make my list.
Last edited by Mnementh - on 02 December 2022






