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The_Liquid_Laser said:
IcaroRibeiro said:

Nope, never heard of shareware, shown how much indies are willing to use it nowadays. For indie developers digital distribution is a Gods send, much easier to release and distributed their games worldwide. That's why so many games were never released outside some markets in past (many never released outside Japan)

I'm perplexed that you listed using big publishers (at risk of losing their legal rights) as a truly viable way to publishing. Seems something hard to hear if you're a small developer. 

From those games I know Doom and Wolfstein, which I'm surprised to discover to be indies. 

A lot of these terms didn't really exist at the time, but there were similar things going on.  No one used the term "indie", but Doom was self-published.  No one used the term "free-to-play", because they said "shareware" instead.  But shareware was a way to get a whole lot of people to try the game for free knowing that a small percentage would buy the game.  (Demo is not quite the right word either, because 3 levels of Doom is more than what most people get to play in a demo.)  We also didn't have the word "causal", but that was my impression of the people who really liked Doom and other FPS games.  My buddy kept going on about how great a game Doom was, but I didn't think the game was too special.  I realized he never went to the arcade and the only console game he ever played was Tetris.  That is why he liked Doom.  Damn casual.

Of course, I was just an ignorant "hardcore gamer" at the time.  Now I realize that gaming needs casual gamers.  That is often how new genres become popular.  I saw the same thing happen to MMOs with World of Warcraft.  It was a game for "filthy unwashed casuals".   But if casual gamers play games for long enough then they become hardcore.  And they often need to try a game for free or for cheap, because they aren't that invested in gaming to begin with.  That's how the FPS genre started.  Doom became popular, because a bunch of casuals tried the game for free.

I agree that the casuals eventually might turn into hardcore players and help establish new genres. The thing is, Doom wasn't. Because people waited after Wolfenstein 3D on Doom and discussed it online in usenet (early predecessor of internet forum) and the demos they had seen so far. That is core player habit. The anticipation for Doom was that big, that it spawned the "Smashing Pumpkins into Small Piles of putrid debris" meme, which eventually was acknowledged by the finally releasing Doom as a cheat code.

https://doom.fandom.com/wiki/SPISPOPD



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