Doctor_MG said:
Self-publishing is easier, but finding any significant success or exposure through that is very difficult. Developers with a vision for a game which costs some sum of money which cannot be obtained easily will find a much harder time getting a publisher than in the past. In addition, in the past, despite publishers having a significant amount of control, the risk was much more minimal for a product. Which allowed for more risky business ventures. If game development was as simple as just "self-publishing" then we wouldn't see the amount of developers that are being purchased. Most developers, to find significant success with a complex product, need an amount of resources that are practically impossible to get alone. Even indie studios are facing significant acquisitions, with over a hundred being purchased in the last five or six years. |
You suggest that self-publishing is pointless, as you drown in an ocean of titles. But somehow the better titles find publicity over time. Undertale, Bastion, Minecraft were all self-published, yet still found success. So no, self-publishing is far from pointless.
I agree about the shortcomings of the big studios, but people here seem to believe Indies are somehow irrelevant or pointless. They aren't. And I am a big fan of 90s gaming, I grew up with it. But the reality is also, that back in the 90s we had a few studios making games. These days we have far more indies that operate similar to game studios in the 90s, and the tools and experiences allow for far more diversity and creativity. In this regard I consider today as a time, that is about 10 times the 90s, in number and quality of studios and games in the indie scene. And additionally we have the shitty AAA-industry, but I can choose to ignore it and play indies instead.







