The_Liquid_Laser said:
I think the recent Nintendo Direct did a whole lot to convince people of the 160m+ argument.
Yeah, I agree. I also have to wonder what is the earliest tech Minecraft needed to be developed on. It's clearly not pushing the cutting edge in technology, and yet it's the most popular game in the world. I think a single player version could have been made on PS1, although maybe it requires PS2 because of all of the blocks that need to be rendered. And then there is the multiplayer aspect. So, I'm guessing Nintendo DS for the wireless multiplayer? That is the minimum tech required for Minecraft I think. The most popular game in the world is essentially a Nintendo DS game. That is how much the average gamer cares about cutting edge technology. |
Showing a high number of objects can bog down Minecraft performance and also it needs RAM for that. So I don't think Minecraft is *that* easy.
Although performance at least could be improved, by using a tile-based 2D-sprite approach. The original UFO (X-COM in the US) used 2D sprites, yet allowed 3D gameplay. That was, because it was tiled in 3D, meaning each tile had not only a width and length, but also a height. You could switch layers with your characters by climbing or with the flight suit. This is not so differently to Minecraft I think, so I guess it would've been possible with much slower hardware. Still you would need enough memory to hold the environment, as everything can be changed and replaced. So I guess early consoles are not possible, but on PC it would've worked probably. Still, someone needed to have that idea, and that didn't happen.