twintail said:
in relation to SamSho on switch not having rollback, the CPU can't handle it quick enough depending on the game itself.
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That doesn't make any sense. A fighting game, especially a 2D one, doesn't have overly complicated physics, and rollback is about split seconds, so easily doable.
Now the tweet talks about an *emulated* game. In this non-native case the whole emulation has to be done, including the (in case of rollback) pointless rendering. That is much more work needed.







