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twintail said:
KrspaceT said:

Rollback netcode: more complicated to port than Witcher 3. 

in relation to SamSho on switch not having rollback, the CPU can't handle it quick enough depending on the game itself. 

That doesn't make any sense. A fighting game, especially a 2D one, doesn't have overly complicated physics, and rollback is about split seconds, so easily doable.

Now the tweet talks about an *emulated* game. In this non-native case the whole emulation has to be done, including the (in case of rollback) pointless rendering. That is much more work needed.



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