Chazore said:
Aye, and it's why I wish a good chunk here gave indies more of a chance throughout the year, because there's quite some innovative darling titles out there. Some try something new, some try something old, but give it a new twist, and there's a high chance it'll get ignored on here, because it's not a Sony or Ninty exclusive game (which shouldn't have to be a factor, but it ends up being one when you look at the votes and history over time). Games like Undertale, Kyneseed have me wanting high profile games to adopt what should be the standard of having pacifist style gameplay, or in Kyneseed's case, having an RPG where you can actually age in-game, have a family/kids, die and play as the kid, because I think those two things really bring some depth to gameplay/story telling over say, some random samurai taking on a whole clan (which we've seen already multiple times in the past), and not having any of those two aspects. Like I want those high profile exclusives to really do something incredibly special, because as I get older, I start seeing the hundred million being poured into these games as being more toward marketing than actual game advancement. Like I wanna interact with those game worlds, not climb radio towers or do basic casual level stuff you'd easily find in a mobile game, and a lot of AAA games are insanely guilty of this really old trope. |
I would like if a some categories solely feature indies or even better: if in each category the best indie is named as well.