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The excuses get ridiculous. Yes costs increase, but that is mostly on the publishers itself, chasing the best new shiniest tech. And also sales grow incredibly, that offsets rising costs. I mean in the 90s the top games often selled multiple 10Ks, sometimes even crazy number like more than 100K! Woohoo! Nowadays companies complain about "only" a million or so.

And worse of all: these 80€ are only the base price. There are Ultimate editions, Game passes, Microtransactions, subscriptions and whatnot. That massively increases the revenue of these companies. But they still don't get enough.

Interestingly enough, the ones most deserving a high price point are indie games, as these sell way fewer copies and don't have (usually) crazy monetization schemes on top of the game.

Edit: no paragraphs in quick reply.

Last edited by Mnementh - on 18 November 2020

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