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JWeinCom said:
KLAMarine said:

Hmm, looking at 1:23:00 and 1:25:00 of https://www.youtube.com/watch?v=PcSmu4jjmys . Doesn't look quite like z-targeting. Close though.

Doesn't have the visual indicator, and Mega Man has to be stationary when he uses it.  Other than that it's essentially the same.  

It isn't the same. The revolutionary thing is moving and fighting, while you still automatically face the enemy. That is something 3D action adventure games to this day use, and if not the controls are often deemed clunky and unintuitive. Nintendo talked about how they got inspired for this solution by watching a traditional japanese fight, where the contestants are bound to each other by a rope. That was their basic idea in implementing that.



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