The_Liquid_Laser said:
My point is that the market has always sustained at most 3 relevant consoles. (And yes NEC did have a relevant console. The SNES was released because the PC-Engine was selling well in Japan.) After that there is just not enough profit to go around. |
You are right, that even in a bigger market one competitor may sponge off all customers. But with a bigger base to begin with, it is easier to scrape off enough customers to sustain.
But there are two factors here:
1. Google probably don't expect big success in the first gen they are in. Like MS with the original XBox they are probably testing the market and looking for ways to manifest themself to be competitive a gen later. They have the cash to take the losses for one gen.
2. If the consoles are different enough, they can activate different parts of the customerbase. Nintendo already differentiates itself with the hybrid model. I think Google (if the rumours are true) might go after a service/streaming route. I also see MS doing that, even Sony, but as of now PS Now doesn't seem competitive in this field. Google though might be actually pretty good with a streaming/service console model. They know their cloud-shit.
OTBWY said:
Sorry but that is some janky logic. In the 3D era, our left stick is the primary control option for movement. You thumb should be on it most of the time. But because how it was placed on the PS controller, was due to keeping with the formfactor, not because they thought it was super clever. Many games on the PS1 still used the d-pad prominently cause you know, the PS! first came with a controller with no sticks. We however came to find out that offset works best because we developed upon already great left thumb stick up controllers. The camera movement in all this is secondary, as many games still have facebuttons as primary controls (meaning it should be level with your left stick). The only way you can make the argument that the left and both right stick are primary is if you are talking about fps games, which in all honesty is an inferior experience on console anyway, but the dualshock makes it all the more uncomfortable with the wide reach of your thumb and your index fingers on the triggers, hence crabclaw. |
And that right there is the main reason for the symmetrical form factor in the first place. They had to cram in sticks into an existing controller-design fast. I mean, look at it, the sticks basically got added to the existing controller with new space at the controller base. There was basically no thought going into ergonomic considerations. And later they just lazily sticked with this design, instead of redesigning it more useful for the PS2.







