|#6||Tokyo Mirage Sessions #FE
This game was announced at this remarkable Nintendo Direct, which for a moment seemed to paint a picture, that the course of the WiiU could be corrected. Naturally it turned out to be a Mirage (see what I did there), as most games were far away. So was this game, announced as SMTxFE, a collaboration, between the SMT-series from Atlus and the FE-series from Nintendo.
As the game finally realized as Tokyo Mirage Sessions #FE, it showed all the great magic, Atlus puts in their games. The world is colorful, the battle system is great, the level design is incredible. I like the way the battle system allows you to chain actions if you hit the right weaknesses. That is phantastic. A game that saw too few sales on the ill-fated WiiU.