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RJ_Sizzle said:
Playing it on PC... unfortunately, it doesn't run at 60fps in-game. I thought it would take advantage of better hardware at least.

Sometimes old ports are known for some strangeness. I heard Okami if hacked to run on 60 fps has serious glitches. Maybe something else happened here. Some physics calculations bound to the visible frames and would go awry if more fps were allowed.

3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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