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JWeinCom said:
Mnementh said:

Gameplay. It is always about gameplay. This thread is a veiled thread about Souls, because be real, no one really makes a fuss about anything else. You can't tell me there is serious outrage about something like Funky Kong in Tropical Freeze. There might be a few here and there, but no real thing. So the one game series it boils down to is Souls. And here is the thing: it is not about difficulty, it is about gameplay. Many people, the majority, wants fast gameplay, they react fast and snippy to stuff. If you try that in Souls it gets you killed. Because it has a different gameplay. Which is okay. There is a group of people - much smaller - who enjoys this slower gameplay. But some people of the first group think it is a game for them. They go in expecting that, and it doesn't work.

I can't hear anymore about the difficulty of Souls, because it really isn't. Most games that praise themself as hard as a Souls game are in reality much harder. Souls gets easy - if you played it how it was designed. Now adding more HP or giving your attack more power would make the game easier (and I don't think anyone actually is against that), but it wouldn't solve the problem of the complainers. Because still running in guns blazing would get you killed.

So I can't hear anymore about that easy mode for Souls, because in reality people want to say: I want Dark Souls, but it must be a different game. I wish From Software would add an actual easy mode - cheaper progression would do the trick quite easily - so that the complainers are finally shut up. Because they would still hate the game but hadn't any way anymore to propose 'a fix'.

Uhhhh... ok... but that really didn't answer my question in the least.

I answered that I have no problem with an easy mode in Dark Souls, it just doesn't solve your problem.

Say, you play Mario, but you never jump. You constantly fall into the first pit and die. So you demand an easy mode. Nintendo hears you and let's say give Mario invulnerability against enemies or so. You play the patched game with high hopes, but you still don't jump and so you fall into the first pit and die.

People these days have reduced their gaming options of few gameplay variants. I have played games for more than 25 years and seen a lot of gameplay ideas. These days on the typical consoles we have mostly shooters, action games, some action RPGs and Sports. Puzzlers or turn-based RPGs are already awful niche. Now comes the Switch and has a lot of games which are metroidvanias, platformers or strategy. And people accustomed to the other consoles say: Switch has no games. Because they don't even recognize the different gameplays. Same with Dark Souls. People expect it to play like say God of War, Darksiders or Zelda. And going in with that expectation they aren't seeing that the gameplay is actually different. So it is like playing Mario without jumping: they will fail. But instead of recognizing the different gameplay, they think the game is hard and demand an easy mode. Only it will solve nothing. They still won't jump. because they aren't recognizing a different gameplay if they see it. And yeah, all the git gud stuff - it means play the game like it is intended instead of playing a different game, while having the Dark Souls disk inserted.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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