curl-6 said:
That may be how you want to enjoy the game, but others might enjoy it a different way, and that takes nothing away from you. For less skilled players, a slightly easier mode would still be challenging anyway, hence they'd still get the experience without being totally locked out. Existing players can keep playing it the way they always have, the devs make more sales and more money, new players get to enjoy it, it's literally a pure win with absolutely zero downside. |
Dark Souls is not difficult to begin with. What happens? Worst case, you die. And then. You start over from the fire and lose nothing except the last souls, which you eventually can get back. Seems like a non-problem. Also the game just asks for different virtues. Many games are about fast reactions. Souls-games are about patience. In a Souls game you should move carefully, look for traps and enemies, study enemy movements and act only after careful consideration. If you storm into things careless you die - which is exactly the point, you shall be patient. If you are, things get pretty easy fast. So if you talk about easy mode, what you really want is to storm in without a thought and kill everything in sight. Well I have no problem if the devs build in an mode with say - easy progression bought with souls. You can with low souls cost extend your abilities including HP and fighting strength. The game should become ridiculous easy afterwards. And boring, but that isn't a problem for the people demanding it, as they will never play it in the first place. For storming in and killing action are already a lot of games around. They will stick with them.







