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Megiddo said:
Wow. How in the world is Valve/Steam not in this?

Maybe the data couldn't be separated from other HTTP-traffic, while the PSN-data was more clearly to identify in packet inspection. Could be possible, as Steam-downloads probably are normal HTTP-streams, while PSN might or might not use other ways to distribute the data.

3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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