Rab said: Should have done this as a software to hardware ratio, also most of those games listed are for lifetime, with some games being released far earlier on some systems fudging the result |
Well, as I said earlier, over a few months usually the earlier release date does not matter much. You can look here though at the games that released on all three platforms at the same time.
Dulfite said: Wow, you put a look of work into this! I'm sure someone else had already mentioned this by now, but I'd be interested in seeing a comparison taking install base of hardware into consideration, as the Switch is newer and shouldn't be expected to sell the same software as it will when it catches up to the other two. |
Well, the evidence says that sales do only marginally increase with bigger install base. That may differ from title to title, but generally it is true. It is easy to explain: a bigger user-base is also a more diverse user-base. Say a console has FIFA as launch-game, then many FIFA-fans will flock to it. Later on Call of Duty is released, which brings COD-fans to buy the system. Not many of these will buy more FIFA.
But for fun, let's see attach rates - for FIFA 18 as an example (as hardware keeps the same you can guess from above market shares, how it looks in comparison for different games).
PS4: 11,455,017 (copies of FIFA) / 80,613,435 (PS4 units) = 14.2%
XBox One: 2,998,421 / 37,968,073 = 7.8%
Switch: 938,691 / 18,352,209 = 5.1%