OK, new update. This contains a few weeks more of data and some new game releases. So I added a figrue about the new releases launch aligned (as for a late port the first weeks look especially bad compared to years of sales on another platform *cough* Minecraft *cough*).
That is some interesting stuff. So Crash is an IP connected to Playstation it seems, it sells extremely well there compared to the other platforms. Minecraft looks pretty well balanced between the three platforms comparing only the first two weeks. It's a late port for Switch, so in the overall view it looks extremely bad for Switch. Wolfenstein does similar to Doom, PS4 has about 2 and a half as much sales as XBox One, Switch looks considerably weak on that. Seems the shooter-userbase is more on PS4. This makes it more interesting, that Bethesda ports Doom Eternal over and considers Rage.
Lego does more or less similar on each platform, so do the indies (Shaq-Fu and Yonder). Also the japanese games - although missing the Xbox entirely - are pretty similar in sales between PS4 and Switch. This time PS4 and XBox One were also hit with a late port, but with these sales Konami probably isn't very happy. Switch dominates here totally, probably the user-base loves classic titles like Bomberman (or the PS4/Xbox userbase is too young to know the oldies).
The market-share graph is also updated. As a reminder, it shows how many titles have more than 10%/20%/30'% and so on market share on each platform.
It shows the PS4 as King of sales, followed by Switch and Xbox One being a lot closer to each other in sales.
And the new and updated overall view for games on all three platforms looks like this: