vivster said:
You're defeating your own point here. First you claim anyone can develop on it and then you go on counting the adjustments that have to be made for it. PC, PS4 and Xbox share the same architecture and similar powerlevel making it very easy and welcoming for developers to port their games. Nintendo chose to opt out of the development easy mode and specifically chose not only a different architecture but also a much lower power level. No one is claiming it's impossible to develop for Switch. But considering the hurdles Nintendo put up on purpose it's no surprise that the majority of developers decide it's not worth it. Also the glass shards metaphor is fine because some people enjoy pain and still go. |
Actually the devs make adjustments if they port between PC, PS4 and X1. And they adjust down for the consoles. Nothing else would be happening if they include Switch. They don't do it, because they don't expect the game to sell well, as I explained before. There is no technical hurdle that is more difficult to take as by porting between X1 and PS4. You assume less power means they have more work, but the work is the same. The adjustments are just flags for the program, but the actual work for porting are the tests, which have to be made if a game is ported from X1 to PS4 the same as from X1 to Switch. The problem is many people don't program themself and therefore have cloudy understanding of what is happening. The work in porting are the tests. The technical differences are just number adjustments for some stuff, like resolution etc. Even if nothing of this has to be adjusted, on a new platform you still need to test.







