vivster said:
The fuck? Do you even computer? We're talking about 2 completely different architectures here and then vastly different hardware specs to top it off. Even if they used the same main engine to make the game there are still lots of other components that aren't as easily portable, especially when you make a giant jump from x86 to ARM. If they used an engine that is not compatible with the switch it's far far worse. You don't flick your fucking wand and push a few sliders when you port a game. |
Oh, I don't know how often I tried to explain this to non-programmers, but we programmers have magic stuff called a compiler, that takes the source-code and compiles it into different CPU-platforms without a problem. Why do you think Linux can run on so many different CPUs. They don't do everything new all the time. Windows could technically do that too, but they decided in management to stick to x86.
A bigger problem for games are different GPU-architectures. So you could say, porting from AMD to NVIDIA might be a problem. But in fact it isn't usually one for PC-games.







