Mnementh on 04 May 2017
| bonzobanana said: Also a big factor in its performance level is how it switches between the low power 150 gflops and 384 gflops modes on the fly. This isn't normal for consoles and clearly the Switch does it instantly on the fly. From all accounts the Switch doesn't fully utilise that 384 gflops at all but instead just uses the performance boost to either upscale or anti-alias. I've not heard of any games currently that load higher quality graphic assets when you dock the Switch and with the very low 25.6GB/s memory bandwidth I think the docked mode is more bottlenecked. The figure of 384 gflops may not be realistic at all because most of that performance is untapped so the console can instantly switch to portable mode without having to reload the game. I.e. 2 graphic output drivers a bit like a pc connected to 2 screens but toggles between each display. |
Yeah, that is a good point. I think we will never see loading of new assets, because this would involve more time for the switch or loading screens if you dock/undock.







