Mnementh on 13 March 2017
vivster said:
specialk said:
It's all a matter of opinion of course, but what is climbing/swimming/gliding without the stamina wheel though?
Isn't it just holding up on the thumbstick and watching Link do things? The stamina wheel gameifies that by making you manage a finite resource and weigh the risks of using bursts of stamina against the reward of getting somewhere faster.
If you didn't enjoy it, that's your perogative of course, but I can think of many "wow" moments that just would'nt have happened for me without a finite stamina gauge.
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The fun would be not having to waste time on arbitrary bars in a game that is already very time consuming. So far I have seen nothing that these systems elevate other than making me wait, use longer routes and spend more time in menus. Those things are not fun.
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Games are like all forms of entertainment a way to spend time. If a game entertains you for 20 hours instead of 10, it is a good thing. Bad would it be, if the additional time is boring. Seemingly it is for you. Seemingly not for most others.
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