Profrektius said:
(1) Again seriously not what I'm getting at. Obviously overall you will have more possiblilities of what to do in an interactive medium than in a non interactive medium. Perhaps better way to phrase it: it's about the fact that all the content in a book/movie/artwork/song is accessible the moment you buy it, this content is accessible to you and you are free to consume it however you want. In a game the content is not accessible when you buy the game, and a lot of content can not be accessed without putting in substantial amount of time to unlock it, without there being any way around it. In single player games it just doesn't make sense. (2) Achievements are system that exists outside the game, and includes online functionality, hence should be limited to keep it fair for everyone like all multiplayer should. As for things solely to do with single player, you should be able to do as you please. That was the point. All gameplay should be skippable, dialogue, combat, puzzles, cutscenes, everything. If I want to quickly get to a specific part of the game, while having made specific gameplay choices (especially on repeated playthroughs), I should be able to. If I only want to play my favourite combat section, but don't want to do the tedious puzzles before it (and vice versa), I should be able to do that. Hopefully you get the idea. (3) Achievements that are not online (only within the game), sure. You are only cheating yourself if you do that. It doesn't affect anyone else. I just see it as useless, but if someone wants that, more power to them. |
(1) So, you're saying that books and movies don't have more options. But they have full content accessibility. And that isn't even true.
Movies are presented first in a theater. You can't skip to the end. You can leave early and come late, but that's about it. And many people say cinemas are still the best way to enjoy a movie.
Series are released with one episode each week on TV - no skipping forward.
So even for your example it is not fully true. In general, games have much more freedom and options, there is no way around it.
(2) No, achievements exist inside the game, the game maker must set them. Also they are not always online, only if tied in with a system. So, would you be OK with an option for a game where the achievements are all inside the game? Say a WiiU-game? Hyrule Warriors for instance? Would it OK if it offers an option to unlock all achievements on start in Hyrule Warriors because it does not affect other players?
But that online stuff is interesting. Are against an option to make your character invisible in online matches? Against an option to shoot through walls? To fly? Why restricting the options for the player here?
I agree on the skippable stuff.
(3) And I disagree here. It takes the fun out of unlocking the stuff, of taking the challenge, if you know you could just do it by a mouseclick. Again, for some players (like me) challenge and the reward for overcoming the challenge is a good source of endorphines. Such an option would diminish it, even if I don't choose that option. So it would make the game less entertaining. It would loose value.







