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Profrektius said:
Mnementh said:

(1) Sorry, what? The options you named on books or movies are terrible. Games have right out the box way more options. I can decide not to get into the next fight/puzzle whatever but stay a little. I can talk to NPC or not. I can lose. Each game, even a visual novella or interactive movie have much more freedom than a movie or a book.

(2) I'm more averse against things like full chapter select. Entertainement works on different levels. And it is entertaining to unlock things based on your success. So having everything unlocked from the beginning takes away fun. To illustrate my point: how about a game which has all achievements unlocked from the start? Or gives you the option of unlocking them by just clicking them?

Unskippable cutscenes on the other hand are a sin. People play a game a second or third time, so it makes sense to skip it. More save slots are usually a good thing, but there are games like rogue likes that win on the entertainement route by restricting saves. As I said, games are for entertainment, so everything that reduces that is bad in my book.

(3) I personally give shit how others play through, but as I wrote in the last paragraph, some options are actually hurting the entertainment factor. So I want the most entertainment out of the games. Options that don't hurt that - customizable controls, skippable cutscenes and so on - are a good thing.

(4) I see the point of developers to have their vision. But actually that is crap. They might have a fixed story in mind. But in a game a player can destroy that instantly. In games I often smile, then the NPC says: 'so hurry to defend us against the danger...' or something. I make a point of it, to go then sideways and do shit that isn't directed in the stories path. And usually I get away with it (I was surprised by Deus Ex: Human Revolution in this regard and noted it as a good thing, not only was the point of making haste pressed by the NPCs, it actually did change the game world). So developers have no way to ensure their vision anyways. So why not relax and have players who follow the path enjoy the artistical vision - and others not. Whatever.

(1) Wasn't talking about interactivity. Games are an interactive medium, that's not the point. The point was that upon buying the game, most things are restricted at the start (with no easy way around it) unlike any other medium I can think of.

(2) The extra options could be hidden in the menu, that would have to be checked to unlock things you want. For your first playthroughs, it would be recommended to avoid the extra options (could even have a warning, which imo is stull ridicilous like "careful hot" on coffee cups), unless you know exactly what you want. Simple, if you don't want it, ignore it and your game is completely normal. Edit: same thing about Souls games. "Hide" the easy mode away in settings, along with other cheats like invincibility.

I'll also flip the skippable cutscnes situation for you, just to illustrate a point. Instead of replaying purely for gameplay, say I'm replaying a game that has a lot of dialogue choices and multiple outcomes, and endings. On my n-th playthrough I maybe don't care about solving the same puzzle for the 5th time, or getting through some arbitrary gameplay section, just to see how some scenes (or ending) might have been different based on my dialogue choices.

(3) The point I'm making is that no option will hurt if it is optional! and easily avoidable by those who don't want that.

(4) I agree here, and I believe that should be expanded, to not just disobeying what the game tells you to do, but also allowing to customize your experience yourself.

(1) So fast-forwarding through the movie is more option in your book than the choice to cut grass instead of facing Ganondorf in Zelda?

(2) So. let's hide in the special menu the option to unlock all achievements for you. You don't have to look, you can always unlock the achievements by playing through the game and having this special menu doesn't take away from the fun unlocking the achievements?

And since then is dialogue not gameplay? Especially if it changes the outcome?

(3) Again, so you would be in favor of the option to unlock all achievements from the beginning?



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

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