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Wonktonodi said:
Mnementh said:
Wonktonodi said:
I would love to see people define gameplay, because I imagine those that define it very narrowly won't see it as important as those that define it more broadly.
Is Tetris great because of the gameplay? Or because the challenge of it getting harder and harder? Without the challenge of the difficulty increasing it would get pretty boring. But is increasing difficulty part of gameplay? I'd argue no. But I define gameplay very narrowly and thus make it only one part of many that makes a game good to me or not. Games that have no story need to have some challenge to them or some other way to feel rewarding for interaction with the controls, otherwise they're just boring.


Gameplay is the interaction. So while the challenge may not be part of the gameplay, the challenge would be impossible without gameplay. Or does someone have difficulties to finish a movie? Even the unexperienced and most unskilled movie watchers can watch a movie from the beginning to the end.


There are plenty of movies that people have trouble finishing. Many horror movies are way too graphic or disturbing for people to watch.

So no challenging isn't exclusive to games. So to expand further great gameplay can be ruined by a lack off challenge and mediocre gameplay overlooked because of a good challenge

They decide against finishing the movie, it's not a question of lacking skill. A challenging game will put up the challenge, even if the gamer wants to continue.



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