| vkaraujo said: I can point to Fire Emblem: Awakening as an example: The casual mode, that removes perma deaths, most likely was key to the sucess of this title. The classic mode was still there for those who wanted it. |
Fire Emblem is a bad example, because difficulty is not that much decided by the level-design. You can keep the same level-design and only change the difficulty of the enemies for an easy/hard mode.
But try to make an easy mode for Sokoban. There are hard levels or easy levels in Sokoban, but in no way you can make a hard level easier.







