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vkaraujo said:

I can point to Fire Emblem: Awakening as an example:
 The casual mode, that removes perma deaths, most likely was key to the sucess of this title. The classic mode was still there for those who wanted it. 

Fire Emblem is a bad example, because difficulty is not that much decided by the level-design. You can keep the same level-design and only change the difficulty of the enemies for an easy/hard mode.

But try to make an easy mode for Sokoban. There are hard levels or easy levels in Sokoban, but in no way you can make a hard level easier.



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