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RCTjunkie said:
How about this?

Hard mode: No hints

Normal Mode: Signs/hints that alert what is coming (Danger: Arrows ahead)

Easy Mode: Alert what is coming and hint to overcome it (Danger: Arrows ahead. Avoid Left door)

If you played the game, you encountered messages:

http://demonssouls.wikidot.com/online#toc3

These messages are part of the experience. You would make them pointless in easy mode. You wouldn't put messages and wouldn't recommend them, so you would not get the health-boost. So hard mode is easier? Because you still have the warning and get health-boosts.

 



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