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mZuzek said:
 

It's funny 'cause I usually get instant hate for saying I disliked Dark Souls for being frustrating, as the game has millions upon millions of mindless blind fanboys everywhere saying it's good 'cause it's hard. In fact I'm surprised it hasn't happened here (guess the VGC forum is always a place for nice surprises).

The game doesn't have sold that much to create such a mass of blind fanboys.

mZuzek said:

But seriously, I can enjoy hard games. I got 106% on Super Meay Boy and I had so much fun with it along the way that I actually replayed the whole thing over a couple of times. I got 100% on DKCR and 200% on DKCTF, and I have to say, as mad as I got sometimes, I never felt like the game was at fault.

These are too hard for me. I'm serious, I can't enjoy platformers because they are too difficult.

mZuzek said:

But Dark Souls was just cheap. The moment that always stands out for me is when I was going to cross a bridge and got insta-killed by a dragon with no warning whatsoever (other than the fact it was standing on the other side, but it's not like there was anywhere else to go)... and then I lose over 30 minutes of progress, AND lose levels which means it'll be as hard (or harder) to get back there as it was the first time through, only to get killed again because I still don't know what to do. And then you try to take alternate paths and it just ends up in more death.

The point of the game is too keep you on you're toes, to constantly look for traps. I understand people can't enjoy that, but I do enjoy it. It's like some people enjoy horror movies and others not.

But the point is, I do not try to change Super Meat Boy or Donkey Kong, because I don't like them. I just don't play them. So far nobody has really said how to even make an easy mode. As you described, there are insta-death-traps. How does an easy mode works for them? If you just keep them, but make the enemies simpler to beat, the traps will be even more frustrating, as the difference is bigger. Remove the traps for easy mode? The game will feel different. Monkey Island 2 had an easy mode, but there were just riddles missing. The easy mode was cutting out part of the game. The same would probably happen to Souls. And really, who would play a Souls game, if it had such an easy mode, but doesn't already now.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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