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pokoko said:
“I have never thought of games as a means of storytelling.”

There we have it. This is why I find Nintendo boring. This is why I abandoned Nintendo consoles and never looked back. They leave my imagination drifting and disengaged. I grew up with reading as a hobby, with narrative and storytelling always close at hand; a typical Nintendo game, to me, is devoid of soul and lacking in magic. There is no depth, nothing to entangle you in that world. It's a flat, uninspiring, and static experience for me.

Which is fine, actually. Some people like that. What isn't fine is the ignorance some people show by saying the Nintendo way is the "right way". That's bullshit. Absolute bullshit. It's just one way of many. If the Nintendo way was the only way, I'd leave gaming--again, actually, as the SNES left me cold until I found FFVI, a game that blew me away with complex characters and an interesting storytelling.

Nintendo could never have made ICO, which changed gaming for me. They could never have made Valkyria Chronicles, the most memorable game I played last gen, which genuinely had me in tears and thinking about it for days after. They could never have made BioShock, Deus Ex, or Fallout 3, could never have made Mass Effect or Dragon Age. I give thanks to the gaming gods that developers looked beyond the limited vision of Nintendo, or else I wouldn't even be here.

Nintendo's arrogance amazes me. They look around at all these people who are fucking ENJOYING THEMSELVES playing other types of games and they act like somehow everyone is doing it wrong. It's not wrong if they're having fun, Nintendo. It's just you who are narrow-minded. I'm really starting to dislike Nintendo; not because of their games but because of their attitude.

It is really funny that you mention Ico, because it is exactly what Miyamoto says is the right way. Ico isn't building emotion through story. It does lack pretty much story. It is building an emotional bond from the player through the hero he controls to the girl by giving the player the task to protect her. So it is exactly what Miyamoto tries to promote: emotion through gameplay. If you say Ico is a game that stands against Miyamotos ideas, you didn't really understood what he said.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]