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pokoko said:
Mnementh said:
pokoko said:
I know that they're going to get attacked for it, and people are going to try to bash them, but what they say makes sense.

The Wii U not being on par or sharing the same architecture with the XO and PS4 means greater resources spent, more time and money fitting a game to what the Wii U can do. On top of that, the Nintendo audience probably isn't going to buy enough copies to make that a worthwhile investment. People who want to play Elder Scrolls or Borderlands or any game like that are probably going to get an PS4/XO anyway.

Most developers have finite resources. They have to maximize how they spend those resources. Unfortunately, the Wii U is seen as the lowest ROI, so it's the first platform to get cut.

That all seems reasonable and all - until you take a look who supports the console: Ubisoft, Activision, Capcom, Warner, Namco, Atlus, Sega. Are these companies all unable too calculate or is the stuff said here so different for them then for Bethesda and Gearbox?

That doesn't invalidate what I said.  I said that most developers have finite resources--that obviously is less of a consideration to Activision or Ubisoft than it is to Bethesda or Gearbox.

You've listed Japanese publishers/developers, as well, which often have a different audience than a Bethesda or a Gearbox, which was one of the points they spoke about.  I mean, a Hunter game is sure to do better on a Nintendo console than an FPS, right?  In addition to that, I think part of the problem is that Nintendo's communication structure pretty much ignores everyone who isn't either Japanese or a massive publisher.

Even beyond that, people are going to see investment opportunities differently.  If not, everyone would be buying the exact same stocks.  We can't even say which path is smart and which isn't.  Have Ubisoft's Wii U projects been worth the investments?  Activision's probably will be but not everyone has a CoD.  Would it have been worth the resources for some of these other games to build a Wii U version?  None of us really knows, though I bet the margins will be close either way--and that's what it really comes down to, how much of a margin they can expect.

Point, you're right with what you said in this post, not in the post before. It's not the hardware and not the online. It's simply that they never cared and will not care in the future about Nintendo-systems - and that the probability that they will lose much money because they ignore the WiiU is small. If they would expect that profit on the system would be big, they wouldn't miss it. But hardware is good enough that Ubisoft claimed porting the multiplats was incredibly easy. And look, WiiU get's all the Ubisoft multiplats. So the hardware is a reason they pulled out of their behind, because they didn't wanted to be honest with us: they simply don't care. Not that anything is wrong with it, they aren't obliged to support any system in existence.

Anyways, the reason is the same as the reason Rockstar isn't supoprting the WiiU. And only in the case of Rockstar I feel like I miss something (I will decide later which console I get to get GTA for). But Rockstar has the decency to avoid talking some bullshit-reasons. They simply are quiet on the thing.



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