Mnementh on 02 September 2013
pokoko said: I know that they're going to get attacked for it, and people are going to try to bash them, but what they say makes sense. The Wii U not being on par or sharing the same architecture with the XO and PS4 means greater resources spent, more time and money fitting a game to what the Wii U can do. On top of that, the Nintendo audience probably isn't going to buy enough copies to make that a worthwhile investment. People who want to play Elder Scrolls or Borderlands or any game like that are probably going to get an PS4/XO anyway. Most developers have finite resources. They have to maximize how they spend those resources. Unfortunately, the Wii U is seen as the lowest ROI, so it's the first platform to get cut. |
That all seems reasonable and all - until you take a look who supports the console: Ubisoft, Activision, Capcom, Warner, Namco, Atlus, Sega. Are these companies all unable too calculate or is the stuff said here so different for them then for Bethesda and Gearbox?