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pokoko said:
I know that they're going to get attacked for it, and people are going to try to bash them, but what they say makes sense.

The Wii U not being on par or sharing the same architecture with the XO and PS4 means greater resources spent, more time and money fitting a game to what the Wii U can do. On top of that, the Nintendo audience probably isn't going to buy enough copies to make that a worthwhile investment. People who want to play Elder Scrolls or Borderlands or any game like that are probably going to get an PS4/XO anyway.

Most developers have finite resources. They have to maximize how they spend those resources. Unfortunately, the Wii U is seen as the lowest ROI, so it's the first platform to get cut.

That all seems reasonable and all - until you take a look who supports the console: Ubisoft, Activision, Capcom, Warner, Namco, Atlus, Sega. Are these companies all unable too calculate or is the stuff said here so different for them then for Bethesda and Gearbox?



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