| RolStoppable said: Pandora's Tower looks better than The Last Story. PT uses a fixed camera at almost all times, so it's easier to maintain a stable performance, but if it prevents annoying framerate drops like in TLS, then that's something I can live with. Pandora's Tower also uses colors. Story and setting of PT are miles ahead of TLS and it's also damning for TLS that PT has more varied and interesting environments despite almost everything taking place inside of towers. For those wondering about the gameplay, it's nowhere near as complex as in Devil May Cry. It's a rather simple dodge and attack affair and it's most efficient to first charge and then unleash a powerful combo that only requires a couple of timed button presses to keep it going. Your short range weapon (there are several) in combination with the chain offers various ways to deal with the enemies. You even have the option to bound two enemies together with your chain and all damage dealt to one enemy automatically translates to the other. Different enemies require different strategies, but it's certainly not a deep action game. Neither does it have deep RPG elements. Pandora's Tower is a game that is greater than the sum of its parts, at least if you can warm up to its setting and care for the lady you have to save. |
I got the feeling TLS looks better, especially the characters seem to be more real. Also in the beginning were some events of 'Kantenflimmern' (don't know the english wortd).
But anyways, as I said before, the setting of PT is much more inventive than TLS. The towers in this rift on these giant chains - I love stuff like that. Also you have in TLS no character comparable to Mavda and her 'buddy'. I cannot say how the story in PT will develop, but I'm keen to learn about that as I play more.
I agree on the combat-system. The option chaining two enemies up was something I read up in the help-files and used in my first session. It's very convenient.







