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Forums - Nintendo Discussion - Should Zelda Wii be alot more action-involved than previous installments?

 

Should Zelda Wii be alot more action-involved than previous installments?

Yes, to take advantage of... 82 62.60%
 
No, keep it the same. 17 12.98%
 
I want less focus on action. Give me puzzles! 17 12.98%
 
I don't mind either way. 7 5.34%
 
I'm just in this for the chick 4 3.05%
 
I don't like this guy. He's no mudkip. 4 3.05%
 
Total:131
SnowWhitesDrug said:

The problem I have with zelda after playing other adventure and rpg games is that the story line feels forced. I dont feel like I am deciding the outcome of the game, more like the story is being read to me and Im just making my character act it out :)

This. Sandbox rox.



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@ Bamboleo and Slimebeast: You guys have the right idea! Zelda needs to go epic sand box and actually do something that is current gen. It needs to go phenominaly epic because like you said Bamboleo the world is there, the weapons and items and tools and everything is right there. the game has sooooo much potential its not even funny! Nintendo seem to just sit on potential and do nothing about it. I hate it! I wish they would really push their games. Very rarely do nintendo make a Mario Galaxy, or a Super Mario 64, or Metroid Prime. they seem to launch foward into something new and awesome, and then sit there for YEARS!!! then all of a sudden, BAMMM! they do something new. Other devs are always pushing foward. I look at the difference betwene Assassins Creed and the second game. Huge difference, huge advancements in story telling, plot, etc



If at first you don't succeed, you fail

More action-centered? I dunno. There is a lot of ways Zelda could improve, and maybe this isn't one of them.

First, I wish I could choose a female Link.

Not only that, Link should be more athletic. Honestly, he plays almost like a green-skirted tank compared to the protagonists of Assassin's Creed, Prince of Persia, God of War etc.

Nintendo already fixed their storyline issue with Twilight Princess (best Zelda ever!) but personality was severely limited by the tiny GC disc (no voices).

Music could improve a lot also. Instead of lame MIDI. I want to hear those orchestrated pieces that were supposed to be on TP.



 

 

 

 

 

miz1q2w3e said:
SnowWhitesDrug said:
I would like to see Zelda take on a bit more social interaction like the Fable series. And A bit more scope with the size and detail of the world. Im sure if developers can produce the massive worlds of Assassins Creed nintendo could put a little effort into the detail of their next zelda. Especially from the point of view that Zelda is going to return more proffits then AC or Fable. Given its being designed for a very low powered system means it shouldn’t take as long to build, say a sword, or a tree, or a house as it does for a high polygon model on a higher powered system. So please nintendo give us more!

The problem I have with zelda after playing other adventure and rpg games is that the story line feels forced. I dont feel like I am deciding the outcome of the game, more like the story is being read to me and Im just making my character act it out :)

In games like Fable or elders scroll, even though the story line is linear like all games, it doesnt feel as linear. I want harder puzles to, and something different. I am tired of the same old solutions. I found TP WAY to easy because I brought all my experience with earlier zelda games to the table. I watch some one like my wife play these games and she has no clue and they are sooooo hard for her. But they are just repetitive for me.

 

^^ ugh, anything but going the "fable" route, i was actually excited that my best friend bought that fable 2 for his 360 thinking it would be something like zelda. i was wrong.

Fable turned out to be more of a WRPG (not my fav genre) with marriages and buying houses and the sorts, whereas zelda is more of a mix between Action/adventure + RPG. i like the ratio Zelda currently has for those genres. maybe more action and enemies + enemy variety.

though I agree that it needs a more detailed world, but not marriage, buying houses, raising families, or any of that stuff.

Thats what I strugle with, the game is a great adventure game, but at the same time the game has great potential to be something even bigger and more indepth. the character relationships are there, the plot is there. Its just all these things are out of my hands and I cant do a thing about it. Its like im in an Animus and I cant do anything outside of Links pre-determined destiny. All the other games I have been playing since I defered from the nintendo camps have opened my eyes to the type of freedom other developers are offering in their games. When I went back recently to play TP I was shocked... A game I was so inlove with and had one of the best gaming experiences of my life in has been reduced to nothing compared to its HD rivals. I was honestly in shock! the animation was clunky, the story line progressed to slowly, the puzzles were twice as easy second time around and wiggling the wii remote just felt stupid and distracting from the intuative layouts of games like Fable II and AC II. I couldnt believe my eyes to be honest

For people who have never really tried their hands at these block buster HD games they wouldnt know what they are missing and wouldnt care for it. but nintendo has to step up and start offering an experience that will put it in the same league as these big hitting games. Even if the graphics arent as good, the story line, its presentation and the character animations need a huge boost before we can consider adding more action lol



If at first you don't succeed, you fail

I'm glad none of you guys have any say in how Zelda games are made. Some of the things I'm hearing are just, ugh! It's Zelda for crap's sake, if anything it needs less storytelling altogether.



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video

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I want to see it go back to Link to the Past days. Combat all over the place, far fewer puzzles, and an adventure that is constantly moving forward. 3d Zeldas have been a boring slog, including Ocarina of Time.

Maybe it's my primarily NES/SNES roots talking, but to me LoZ was always about exploration and action, not puzzles.

Edit: Also, agreeing with the previous poster. The less story and the less cutscenes the better. Let the world itself tell the story.

Also, a 1:1 swordfight with Ganon would be great, especially if they went all crazy and made it Episode III Anakin vs Obi-Wan epic.



Yes. Defiantly more action.



The last thing we need is to take any cues from Fable. Something about that series just rubs me the wrong way.

 

What i want is for the NPC's to have their own story put back together, like in Majora's Mask. Set Zelda on a "weekly" system, where there are seven distinct days, and certain NPCs are doing something different daily. More combat options are a given, though mostly thats a plea for more complex enemies, though that was somewhere where Twilight Princess went ahead well (more things like Lizalfos in more places than just dungeons, something that takes a bit of engagement to kill).

 

I don't want too much more mobility for Link, i just want him to be able to go everywhere he should be able to go. Jump in a fountain if its small enough for him to jump into. Basically no more invisible walls inside worlds.



Monster Hunter: pissing me off since 2010.

People saying more story: NO! Zelda is about action adventure and exploration. Nintendo can't tell a good story anyway, no point trying. That's what I like about Nintendo games: simplicity, and awsome design. They understand what gaming's about.

I want actually hard enemies for a new Zelda, and a more deep or at least interesting combat system. I thought Twilight Princess was lacking in that depertment.



 

I blame Wii Fit...+!!!

Yes, Zelda should have more combat. I want magic back! But I doubt they will do it, since puzzles are easier to do, or in other words, less work for the developers.



Above: still the best game of the year.