The last thing we need is to take any cues from Fable. Something about that series just rubs me the wrong way.
What i want is for the NPC's to have their own story put back together, like in Majora's Mask. Set Zelda on a "weekly" system, where there are seven distinct days, and certain NPCs are doing something different daily. More combat options are a given, though mostly thats a plea for more complex enemies, though that was somewhere where Twilight Princess went ahead well (more things like Lizalfos in more places than just dungeons, something that takes a bit of engagement to kill).
I don't want too much more mobility for Link, i just want him to be able to go everywhere he should be able to go. Jump in a fountain if its small enough for him to jump into. Basically no more invisible walls inside worlds.
Monster Hunter: pissing me off since 2010.