By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Sakurai: Smash Bros has too many Fire Emblem characters and sword users

My problem with Fire Emblem in Smash Bros. is that despite the amount of characters we have, the franchise is so poorly represented as a whole.

Just by game counts, we have 3 characters from Awakening alone. Gaiden, Genealogy, Tharcia, Sacred Stones be fucked.

You have a ton of different types of weapons and classes, but all they can come up with is swords and swords with something else to compensate. Even worse when they don't fully commit to it with their existing characters. Ike can handle swords and axes, why can't he have a hammer on top of Ragnell.

For all the diversity of characters with this 20+ year old franchise, we get mostly pretty similar looking protagonists, in a franchise where sometimes not even they are the best representative or the most popular character. Heck Byleth is the third avatar we have from a series known for characters, their personalities and interactions.

Stages are all fairly generic and blend too much with each other, we have a coliseum from general FE on top of a coliseum from Awakening. Stages granted is not an issue exclusive to FE, but it applies.

I would be fine with 8 characters from FE if they actually managed to represent its legacy and diversity, as it is, is pretty poor.

About the too many sword users comment, is more so for me the fact that a lot are pretty similar in feel and aesthetic, because it doesn't help that we have 3 Links and multiple incarnations of Marth in these games, that overshadow the sword users that actually feel pretty different and unique.



Around the Network

Echoes are the problem. They should have not included Lucina or Chrom.



Well, its his own fault, he should've checked this forum every now and then to know what do to next.



Agree. I was just thinking a few days ago about why there are so many Fire Emblem characters. If they were to cut out the fluff in terms of fighters in future Smash games they could definitely chop out several from Fire Emblem.



He's right.



Around the Network

Umm...Sakurai has picked most characters for Smash. So he thinks that there wouldn't be too many Fire Emblem and sword characters if Corrin and Byleth were cut? There would still be too many.



Lifetime Sales Predictions 

Switch: 151 million (was 73, then 96, then 113 million, then 125 million, then 144 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 57 million (was 60 million, then 67 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Frankly I think it's amazing they managed to get so many crossover characters into Fire Emblem Ultimate.



OTBWY said:
Echoes are the problem. They should have not included Lucina or Chrom.

And them not being there would improve things... how?

mZuzek said:
CaptainExplosion said:

Or at least make them more unique. Lucina is just lady Marth and Chrom is just Roy with Ike's Up Special.

I wish.

Chrom is Roy with Marth's range, Marth's tipper killpower, and a much, much, much, much better version of Ike's up special that deals a whopping 26% damage (TWENTY-SIX PERCENT) and can kill opponents at 0% even when they're onstage sometimes.

Lucina is also dumb, but not Chrom level dumb.

Yeah but... no?  Marth's tip Fsmash will kill from the center of FD at 70.  Chrom's won't until 90.  His power is like slightly above average.  Up B is a nice OOS option, but mediocre at best for recovery.  And unlike Ike, he doesn't have a horizontal recovery move, so his recovery options are very limited.  For every time that you get a weird gimp kill with it, there's probably at least ten times that you die because of your linear recovery.  Neither Chrom or Lucina has been placing especially well at tournaments, and most top players consider them high tier at best.  Can't see anything that destroys the balance of the game from them.  



mZuzek said:
JWeinCom said:

Yeah but... no?  Marth's tip Fsmash will kill from the center of FD at 70.  Chrom's won't until 90.  His power is like slightly above average.  Up B is a nice OOS option, but mediocre at best for recovery.  And unlike Ike, he doesn't have a horizontal recovery move, so his recovery options are very limited.  For every time that you get a weird gimp kill with it, there's probably at least ten times that you die because of your linear recovery.  Neither Chrom or Lucina has been placing especially well at tournaments, and most top players consider them high tier at best.  Can't see anything that destroys the balance of the game from them.  

They're not quite overpowered, but they are annoying in that they take away all the skill required to play Marth/Roy (not that they require too much to begin with) and have almost no trade-off. They shouldn't be as powerful as they are if they can just hit you from wherever with no need for actually decent spacing. Also cut Chrom's sword down a little, that shit has way too much range.

Chrom isn't as easy to gimp as you say... His recovery is linear, sure, but it has gigantic hitboxes and if you're caught by a single one of them you're dead at 0%. His air dodge also goes ridiculously far. Sure, he is gimpable, but the move is still insanely good, in a way that makes absolutely no sense - how come another character in the game has the exact same move, except slower, weaker, with far less range, and all that in a character who is already much slower than Chrom? Sheesh, it can't be that hard to balance it.

And um, yeah, the Marth tipper thing was an exaggeration, but still. If Chrom hits you with a forward tilt at the ledge it kills at 80%. If he hits you with a jab (A JAB) at the ledge you're dead at 70%. A JAB.

Ummm yeah... but again no.

I popped into training mode for a second.  Ftilt will kill Mario off the edge of FD at around 110.  Unless there's some sweet spot to the jab I'm missing it doesn't even kill at 400.  Unless you're playing on like a stage with walkoff edges, and in those stages most stuff will KO you at 70%.

Chrom's Up B won't always kill you even if it hits you offstage... which it really shouldn't anyway.  Using it will always kill him though, unless it hits you right at the edge of the stage, in which case you're probably not going to be hit by the spike hitbox. As for Ike, his is a tad slower with the same horizontal range and I think the same vertical range.  But, just because they're similar moves doesn't necessarily mean they have to be balanced the same.  Ike has a horizontal recovery which mitigates the problem of aether as a recovery.  It deals like 5% less, so that's not a huge deal, especially since Ike is killing much faster. And he also has his jab which is a less powerful but much safer OOS option.  Chrom's jab is slower, so without Aether he'd have really no good OOS option aside from grab. 

Annoying is a personal preference.  In my opinion they're not even among the most annoying half of the cast.  But in terms of competitive balance, I can't really see any issue with them. 



At this point they should just make a smash bro’s spin off with just Fire emblem characters...and only include other franchise characters if they possess a sword lol

(Coming from someone who really enjoys the series)



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.