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Forums - Gaming Discussion - Rumor:PS5 & Anaconda Scarlet GPU on par with RTX 2080, Xbox exclusives focus on Cross gen, Developer complain about Lockhart.UPDATE: Windows Central said Xbox Anaconda target 12 teraflop

 

What do you think

I am excited for next gen 22 61.11%
 
I cannot wait to play next gen consoles 4 11.11%
 
I need to find another th... 2 5.56%
 
I worried about next gen 8 22.22%
 
Total:36
Cerebralbore101 said:
Pemalite said:

Linux is a PC OS.

Yeah, but 90% of gaming PCs use Windows. And it's a custom version of Linux so it's very different from a regular PC OS. Granted it's still a PC OS, but that's like saying Mac OS is a PC OS, without explaining to anybody that Mac OS has a terrible library compared to Windows. The difference between Mac OS and Windows is big enough that most consumers don't consider a Mac a PC. Same goes for consoles. Most consumers don't consider a console a PC.

Irrelevant. Linux is a PC OS, it started life out as a PC OS, it's a PC OS today.
It's the alternative to Windows and you can install it on any PC.

And correct the MacOS is a PC Operating System because that OS is derived from Unix at it's core, incase you aren't aware BSD and the like are also derived from Unix.

https://en.wikipedia.org/wiki/Unix
https://en.wikipedia.org/wiki/Berkeley_Software_Distribution
https://en.wikipedia.org/wiki/MacOS#Development

Where Linux tends to differentiate is that it has multiple alternatives to most popular Windows programs... And when it comes to gaming, you can run a large swathe of Windows games anyway via things like WINE/VM etc'.

https://en.wikipedia.org/wiki/Wine_(software)

HollyGamer said:

My comment about what, CrossGen ? Sony are trying to move to PS5 as fast as possible or Microsoft Game Pass strategy and elimination of platform agnostic? 

Keeping the previous generation around on store shelves for a few years is pretty counter-intuitive to that end, don't you think? ;)
v

HollyGamer said:

It's a "hybrid "   Low level and High Level API , it's not pure low level API, like in consoles . To be pure low level API, a person need to optimize by themself on each PC they have or mod their own games. ( just count how many PC configuration out there).

False.
PC has had low-level API's before.

Case in point... 3dfx Glide.
https://3dfxglide.com/download/GL3REF.PDF
http://www.openglsuperbible.com/2013/09/07/voodoo-registers-part-1/

You do have diminishing returns, there is absolutely zero point building games to the metal anymore with how good compilers are these days, when was the last time a game was written entirely in Assembly? Didn't happen even last console generation... The same is happening to Graphics API's.

Barkley said:

People getting way too invested in these rumours, they're not certain. Before the Switch came out the number thrown about was 1TF, look how that turned out.

However credible these rumours may or may not appear, we won't know the specs till someone has the actual silicon in their hands.

Hopefully the rumours aren't true because 16gb ram for the "high end" machine (anaconda) is underwhelming. It's fine for right now, but could be a severe limiting factor in just a couple of years.

Exactly. People see a Rumor that sounds "too good to be true" and runs with it like it's the next biggest thing.

Consoles are cost-sensitive products, you can't have industry leading hardware in a box that is only $400 USD.

I think 16GB of Ram is probably a good goal, this generation will be all about the Ray Tracing, SSD and CPU capabilities, the SSD should mitigate the requirement of a large DRAM pool thanks to Streaming for instance and powerful CPU cores to be used for decompression duties.

Trumpstyle said:

I have 3 different TF numbers for PS5 and had that for months, I have posted them here before and haven't changed:

Gonzalo + Flute 10,1TF+ (44CU's, 1,8ghz+)

Oberon 10,2TF (40CU's, 2ghz)

Oberon + Jason Schreier 11,2TF (44CU's, 2ghz)

Oberon 10,2TF looks dead, but I dont wanna give up on it just yet but Jason Schreier said quite clearly it's dead. There's nothing out there pointing to something else so it looks like Anaconda 12TF > PS5

And they can't all be right. The flops are still irrelevant though.

Barkley said:

In terms of TF numbers it's half the difference (20%) that the XBO/PS4 had.

XBO - 1.31TF
PS4 - 1.84TF (40% Higher)

PS5 (rumour) - 10TF
Anaconda (Rumour) - 12TF (20% Higher)

False.
You can have more performance with less flops.

Xxain said:

But ultimately not a major performance difference? I'm tryna see what the fuss about. I have a feeling this thread is about techs hoes flexing about something that is ultimately minor.

The bottleneck will not be the single precision floating point math capabilities of the chips. It's not going to be noticeable to any end user.

Trumpstyle said:

You looking at the wrong gpu, look at radeon 5700, not radeon 5700XT

The current Navi GPU's can not and should not be used as representative parts for next-gen consoles.



Trumpstyle said:

I don't know where you getting your TF number from but radeon 5700 is 7,8TF+ and radeon 5700XT 9,5TF+.

That is under boost. The chips are not guaranteed to be able to sustain 7.8/9.5+ of single precision floating point performance.



--::{PC Gaming Master Race}::--

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ruior said:
What have they done SJW related? Is serious?

Anyone?

I'm a bit worried it might be bad.



DonFerrari said:
EricHiggin said:

A question to ask would be if PS4 was at XB1 spec of 1.3TF, and XB1 was at PS4 spec of 1.8TF, yet their prices remained the same, how would that have changed the sales of those consoles early on, even with the DRM nonsense? Now if you take into account where XB1 and PS4 stand now, with everything that's happened this gen, and ask yourself, what if the hardware outcome is the same as last gen, with Lockhart being weaker, but this time being significantly cheaper than PS5 in terms of pricing, how will that effect next gens early sales?

Even if PS4 and XB1 costed the same and specs were swapped PS4 would still win, but by a lot smaller difference (USA would have stayed with XB1 instead of favored PS4). But PS4 1.3T @399 vs X1 1.8T @499, then we would have an intermediary state. So for your proposition instead of 130M we are looking for PS4, perhaps 100-110M total, and for Xbox instead of 50-60M it could achieve 80M.

If Lockhart can get a worthy lead due to it's lower price, that would force devs to focus more on lockhart, and then worry about PS5, and then Anaconda after that. While third party PS5 games would be superior, they probably wouldn't be earth shattering by any means, and so would an extra $100 be worth it for PS5 to a casual? Now this would basically make Anaconda similar to XB1X in terms of how much better it is vs it's competition, so it's sales may very well suffer, but will MS really care as long as they had the Scarlett family sales lead overall?

I ask you to look at PS3 vs X360. Xbox was 100 or more cheaper the whole gen and had a superior performance on 3rd party for most of the gen. PS3 was still able to win. So with a at most 100 lead over PS5 but much weaker and everything will show that then PS5 won't have much to be afraid. And with this way you have what is called an anchor in marketing. "ok at 299 you can have this barebone version, for 100 more you get this much more powerful unit, and if you fork another 100 you gain a little more". This is made in several places to put the barebone at an already high price to entice people for the most expensive because they won't think the more expensive is to expensive when the difference in price isn't big but the quantity is, people don't look that the cheaper is to expensive, they just think the most expensive isn't that much more expensive. That is a strategy used on a same line from the supplier, but Sony will take advantage of that because in the scenario of Lockhart 299, PS5 399, Anaconda 499 they can put as the middle man that is much more valuable than the cheaper and cheaper than the top one. That is why I said that if Lockhart is 199 or PS5 is 499 (and Anaconda 599) this all changes and sure at this way Lockhart would have a very good chance of pushing many sales.

PS5 first party games should end up incredibly more impressive in this situation, but would that be enough to draw the casuals in vs a cheaper Lockhart with Game Pass? Part of the reason PS4 was able to succeed to the extent it has, is because of it's early lead. Word got out that PS4 was the place to play, and it simply grew from there because PS made sure to keep the beast fed. The start of next gen will be a reset of sorts though. If MS can play their cards right, they could give PS5 a tougher time than PS4 had, with again, weaker hardware, but more affordable this time around.

You are using many ifs. But yes MS should be able to put a better fight against PS5 than they did to PS4. But again we hear all the "reasons why the 6 months of launch window made it impossible for MS to recover or outsell Sony", when a much harder situation was there for PS3 and it made possible.

Switch has made it clear that you don't necessarily need a ton of power to sell boat loads of hardware. With MS and Nin being a little cozy, I don't think it would be crazy for MS to take note of this. That doesn't stop them from offering the most powerful next gen console either, even if the games on it aren't all that impressive. When it comes to casuals who don't do their research, the cheapest available, or highest specs can certainly be enough for them depending on what they are after. MS would likely sell enough Anaconda's to cover the input costs, so as long as they keep those gamers from going to SNY, it may still be seen as a small win for the time being in their eyes.

MS isn't Nintendo, and Switch can do it because of both the exclusives it have and portability. None of this is a strength of Lockhart.

It's really hard to say what may play out next gen. How many people have a massive stash of digital games on PS4, and how many feel locked down to the PS brand because of it? How many new customers have played PS4 first party titles, and how many are so hooked that they have to have a PS5? While I think this certainly gives PS an advantage no doubt, I don't think it guarantee's them PS4 level success again by any means.

Sure there is no guarantee. And the past doesn't assure nothing in the future, but we use it as basis to predict most likely outcomes. Anyway yes it is possible that Sony fucks up and/or MS hits gold I just think it isn't much likely. For me we will have another gen with PS over 100M and Xbox under 80M.

I agree PS4 would still win but not by near as much like you've mentioned, barring any unforeseen problems for either brand.

PS3 vs 360 didn't have a higher end XB SKU above PS3 though. While I don't think Anaconda would sell a lot if more expensive than PS5, I do think just having it as the most powerful console for the next few years anyway, would change the image of Lockhart to a degree. That wouldn't make Lockhart any better than it actually was, but it's perception won't be seen as poorly as if it were the only XB console next gen. Kind of like a little brother who's a pain and pushes the limits to the point where most people would definitely get their butts kicked, yet as long as big brother exists, the perception of little brother is somewhat different than it would be otherwise. You can still try to kick his ass, but you're definitely less likely to if you know you might end up having to deal with big brother eventually. With Anaconda around, Lockhart won't just be the weak little console that's going to get 'beat up' by PS5, even if Anaconda sales aren't that strong. Anaconda will partially legitimize Lockhart in some consumers eyes.

You also have to put a spotlight on the RROD. MS didn't have that problem this gen, and likely won't next gen, so that significant problem won't scare consumers away. While more than a few victims actually went out and bought a second or third 360 after the fact, just as many if not more, didn't buy one because of their reliability issues. If the RROD had never happened, 360 very likely would have stayed ahead of PS3 to the end.

PS5 would certainly be the value option in these scenario's, but will the people who want to jump into next gen asap, who typically can't financially, just pick up a Lockhart because they can? That doesn't necessarily mean they are locked into the XB camp for good. They might stay with Lockhart, or maybe wait until PS5 drops in price and trade Lockhart for it plus savings, or flat out upgrade to Anaconda instead eventually.

Switch nor Wii had next gen performance. Power isn't everything though. There does have to be something else along with it to make it worth it, like motion controls or hybrid design. XB will have Game Pass/Xcloud as their something else. At $299, Lockhart would have little competition. XB1X almost certainly would have to be dropped, and PS4 Pro will only be temporary until PS5 Pro, 2 or 3 years down the road, where as Lockhart would be around for the entire gen. Also assuming it has a similar price to PS4 Pro, and PS exclusives are now only on PS5, are you going to buy that outdated third party only hardware, or the up to date XB hardware with it's exclusives?

I'm not saying PS needs to fear a sales reversal with MS. That would make this gen's mistakes seem like a joke. Just that if MS shows up and puts forward a worthy effort, we're likely to see an competitive race and not another blow out.



Pemalite said:
HollyGamer said:

My comment about what, CrossGen ? Sony are trying to move to PS5 as fast as possible or Microsoft Game Pass strategy and elimination of platform agnostic? 

Keeping the previous generation around on store shelves for a few years is pretty counter-intuitive to that end, don't you think? ;)
v

HollyGamer said:

It's a "hybrid "   Low level and High Level API , it's not pure low level API, like in consoles . To be pure low level API, a person need to optimize by themself on each PC they have or mod their own games. ( just count how many PC configuration out there).

False.
PC has had low-level API's before.

Case in point... 3dfx Glide.
https://3dfxglide.com/download/GL3REF.PDF
http://www.openglsuperbible.com/2013/09/07/voodoo-registers-part-1/

You do have diminishing returns, there is absolutely zero point building games to the metal anymore with how good compilers are these days, when was the last time a game was written entirely in Assembly? Didn't happen even last console generation... The same is happening to Graphics API's.

I never said that, i said focusing on old tech on old hardware is not helping future game design, because it's obviously and logically holdback any possible idea that could be implemented on games . Evolution happen when we moved from old to new hardware . Using old hardware for game design hampering the ambitious and the imagination for game creator,  game developer, game designer, graphic designer, level artist, level designer , AI engineer, even programer like yourself  on building new games on better environment.  

"You do have diminishing returns, there is absolutely zero point building games to the metal anymore with how good compilers are these days, when was the last time a game was written entirely in Assembly? Didn't happen even last console generation... The same is happening to Graphics API's."

I just proves on the other thread. 



With this much extra power, more vibrating trees and pop-up foliage would be unforgivable.



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EricHiggin said:
DonFerrari said:

I agree PS4 would still win but not by near as much like you've mentioned, barring any unforeseen problems for either brand.

PS3 vs 360 didn't have a higher end XB SKU above PS3 though. While I don't think Anaconda would sell a lot if more expensive than PS5, I do think just having it as the most powerful console for the next few years anyway, would change the image of Lockhart to a degree. That wouldn't make Lockhart any better than it actually was, but it's perception won't be seen as poorly as if it were the only XB console next gen. Kind of like a little brother who's a pain and pushes the limits to the point where most people would definitely get their butts kicked, yet as long as big brother exists, the perception of little brother is somewhat different than it would be otherwise. You can still try to kick his ass, but you're definitely less likely to if you know you might end up having to deal with big brother eventually. With Anaconda around, Lockhart won't just be the weak little console that's going to get 'beat up' by PS5, even if Anaconda sales aren't that strong. Anaconda will partially legitimize Lockhart in some consumers eyes.

X360 had the best version of multiplats for most of its life, so to customers that is a higher end HW for a lot lower. The change to Lockhart image would be detrimental, because it would show it as even worse by comparison to Anaconda. X1X didn't manage to sell more than PS4Pro while being a lot stronger and 100 more expensive, so I don't know where you would expect Anaconda to sell more than PS5 even more with Lockhart taking cost sensitive MS fans. Your analogy of the brothers is actually worse, anytime you have a brilliant big brother even a regular little brother is seem as bad in comparison. Doesn't make any sense to say "owww I will buy Lockhart that is a lot weaker but a bit cheaper because Anaconda really looks good", that would be the mentality of someone that buy a Ferrari cap because he can't buy Ferrari, but with a Lamborghini costing a cap and keychan. Only people that are fan of MS or want their exclusives would think like that.

You also have to put a spotlight on the RROD. MS didn't have that problem this gen, and likely won't next gen, so that significant problem won't scare consumers away. While more than a few victims actually went out and bought a second or third 360 after the fact, just as many if not more, didn't buy one because of their reliability issues. If the RROD had never happened, 360 very likely would have stayed ahead of PS3 to the end.

With over 85M X360, with several accounts of double or more dips, we can't really say there were that many consumers scared. If there was, how would we justify they being scared but buying X360 and then not buying X1 when it doesn't have RROD? You are speculating that more people decide not to buy X360 due to RROD than people that bought more than one, X360 won with a big lead (similar numbers to PS2) in USA and UK, wasn't that fast seeling in Europe or Japan even before RROD was a thing. So I don't think X360 would sell much more without RROD.

PS5 would certainly be the value option in these scenario's, but will the people who want to jump into next gen asap, who typically can't financially, just pick up a Lockhart because they can? That doesn't necessarily mean they are locked into the XB camp for good. They might stay with Lockhart, or maybe wait until PS5 drops in price and trade Lockhart for it plus savings, or flat out upgrade to Anaconda instead eventually.

Sure some cost sensitive people will do that, others will stay on this gen and buy games for cheap (just look that pre-cuts or first year aren't much more than 15% of end life sales) for a little longer, others will try the subs, etc. But that would be more relevant if Lockhart was 199, because at 299 if person wants to save money they can either buy a X1SAD for 99, that 100 saving against PS5 probably won't look that much save when person see what he wins and loses on the trade-off.

Switch nor Wii had next gen performance. Power isn't everything though. There does have to be something else along with it to make it worth it, like motion controls or hybrid design. XB will have Game Pass/Xcloud as their something else. At $299, Lockhart would have little competition. XB1X almost certainly would have to be dropped, and PS4 Pro will only be temporary until PS5 Pro, 2 or 3 years down the road, where as Lockhart would be around for the entire gen. Also assuming it has a similar price to PS4 Pro, and PS exclusives are now only on PS5, are you going to buy that outdated third party only hardware, or the up to date XB hardware with it's exclusives?

XCloud will run even outside of Lockhart so they don't need to buy it, for such a person would be more likely to buy the SAD. MS is talking about keeping their games crossgen so even a X1 would serve the purpose you don't need to migrate to Lockhart for that. Yes PS4Pro and PS4 will probably lose support 2 or 3 years after PS5 release, but considering 1st party seems like Sony will cut clear by release of PS5 instead of some years 

I'm not saying PS needs to fear a sales reversal with MS. That would make this gen's mistakes seem like a joke. Just that if MS shows up and puts forward a worthy effort, we're likely to see an competitive race and not another blow out.

That should be the case.

Pemalite said:
Cerebralbore101 said:

Yeah, but 90% of gaming PCs use Windows. And it's a custom version of Linux so it's very different from a regular PC OS. Granted it's still a PC OS, but that's like saying Mac OS is a PC OS, without explaining to anybody that Mac OS has a terrible library compared to Windows. The difference between Mac OS and Windows is big enough that most consumers don't consider a Mac a PC. Same goes for consoles. Most consumers don't consider a console a PC.

Irrelevant. Linux is a PC OS, it started life out as a PC OS, it's a PC OS today.
It's the alternative to Windows and you can install it on any PC.

And correct the MacOS is a PC Operating System because that OS is derived from Unix at it's core, incase you aren't aware BSD and the like are also derived from Unix.

https://en.wikipedia.org/wiki/Unix
https://en.wikipedia.org/wiki/Berkeley_Software_Distribution
https://en.wikipedia.org/wiki/MacOS#Development

Where Linux tends to differentiate is that it has multiple alternatives to most popular Windows programs... And when it comes to gaming, you can run a large swathe of Windows games anyway via things like WINE/VM etc'.

https://en.wikipedia.org/wiki/Wine_(software)

HollyGamer said:

My comment about what, CrossGen ? Sony are trying to move to PS5 as fast as possible or Microsoft Game Pass strategy and elimination of platform agnostic? 

Keeping the previous generation around on store shelves for a few years is pretty counter-intuitive to that end, don't you think? ;)
v

HollyGamer said:

It's a "hybrid "   Low level and High Level API , it's not pure low level API, like in consoles . To be pure low level API, a person need to optimize by themself on each PC they have or mod their own games. ( just count how many PC configuration out there).

False.
PC has had low-level API's before.

Case in point... 3dfx Glide.
https://3dfxglide.com/download/GL3REF.PDF
http://www.openglsuperbible.com/2013/09/07/voodoo-registers-part-1/

You do have diminishing returns, there is absolutely zero point building games to the metal anymore with how good compilers are these days, when was the last time a game was written entirely in Assembly? Didn't happen even last console generation... The same is happening to Graphics API's.

Barkley said:

People getting way too invested in these rumours, they're not certain. Before the Switch came out the number thrown about was 1TF, look how that turned out.

However credible these rumours may or may not appear, we won't know the specs till someone has the actual silicon in their hands.

Hopefully the rumours aren't true because 16gb ram for the "high end" machine (anaconda) is underwhelming. It's fine for right now, but could be a severe limiting factor in just a couple of years.

Exactly. People see a Rumor that sounds "too good to be true" and runs with it like it's the next biggest thing.

Consoles are cost-sensitive products, you can't have industry leading hardware in a box that is only $400 USD.

I think 16GB of Ram is probably a good goal, this generation will be all about the Ray Tracing, SSD and CPU capabilities, the SSD should mitigate the requirement of a large DRAM pool thanks to Streaming for instance and powerful CPU cores to be used for decompression duties.

Trumpstyle said:

I have 3 different TF numbers for PS5 and had that for months, I have posted them here before and haven't changed:

Gonzalo + Flute 10,1TF+ (44CU's, 1,8ghz+)

Oberon 10,2TF (40CU's, 2ghz)

Oberon + Jason Schreier 11,2TF (44CU's, 2ghz)

Oberon 10,2TF looks dead, but I dont wanna give up on it just yet but Jason Schreier said quite clearly it's dead. There's nothing out there pointing to something else so it looks like Anaconda 12TF > PS5

And they can't all be right. The flops are still irrelevant though.

Barkley said:

In terms of TF numbers it's half the difference (20%) that the XBO/PS4 had.

XBO - 1.31TF
PS4 - 1.84TF (40% Higher)

PS5 (rumour) - 10TF
Anaconda (Rumour) - 12TF (20% Higher)

False.
You can have more performance with less flops.

Xxain said:

But ultimately not a major performance difference? I'm tryna see what the fuss about. I have a feeling this thread is about techs hoes flexing about something that is ultimately minor.

The bottleneck will not be the single precision floating point math capabilities of the chips. It's not going to be noticeable to any end user.

Trumpstyle said:

You looking at the wrong gpu, look at radeon 5700, not radeon 5700XT

The current Navi GPU's can not and should not be used as representative parts for next-gen consoles.



Trumpstyle said:

I don't know where you getting your TF number from but radeon 5700 is 7,8TF+ and radeon 5700XT 9,5TF+.

That is under boost. The chips are not guaranteed to be able to sustain 7.8/9.5+ of single precision floating point performance.

Just to reinforce I have gave you sources that a lot of coding on TLOU was made on Assembly.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Can people please stop quoting endless posts and just add a few lines? It really is a pain to wade through pages over pages of quotes.

And yes, flops are perfectly relevant to gauge the new consoles. They both use the same identical technology so a direct comparison can be made. If we take the best rumours for the XBox hoard, a 12TF 24GByte new XBox will be significantly "better" than a 10TF 16Gbyte PS5, no question about that.



Pemalite said:
Barkley said:

In terms of TF numbers it's half the difference (20%) that the XBO/PS4 had.

XBO - 1.31TF
PS4 - 1.84TF (40% Higher)

PS5 (rumour) - 10TF
Anaconda (Rumour) - 12TF (20% Higher)

False.
You can have more performance with less flops.

Firstly, I didn't mention anything about performance at all in that post, it's literally just a post saying what the difference is in flops, nothing else.

Secondly, if two GPU's have the same architecture then surely greater flops = greater performance.



Ok guys I have maybe figured out everything, the Oberon leak is real but it's a devkit running at 40CU with 2ghz (10,2TF) and it has every CU enable the retail version will almost certainly have 4CU's disable, retail PS5 will be 9,2TF.

Proelite is apparently a vetted insider at beyond3d.

This dude also saying Anaconda is at RTX 2080TI performance and PS5 at RTX 2080, and we have Jason Schreier saying Geforce 2080 performance or greater. Add the Korea leak a month ago saying Ps5 at geforce 2080 performance and Xbox Anaconda at geforce 2080 TI performance but it's running into heating issue. So 3 sources saying the same thing.

So what is going on? It's simple they both using RDNA2 architecture over Navi/RDNA1 architecture and RDNA2 has big Teraflop/performance improvements.

If we look at Jason Schreier article about lockhart, his friend said lockhart (4TF RDNA2 gpu) is at PS4 Pro performance but at the same time Lockhart is suppose to be marketed at 1440/60fps which equals 4k/30fps from Xbox one X.

Navi though only have 20% faster TF compared to Polaris the 50% perf that eurogamer showed was compared to original GCN in PS4/xbox one (Note that Vega scales badly in performance when you up the TF)

4TF x 1.2 = 4.8TF it needs 50%, 4TF x 1.5 = 6TF and if we take 1.5/1.2 = 1.25 = 25%. RDNA2 25% faster TF compared to RDNA1.

RDNA2 might have 25% faster TF to RDNA1/Navi and it's entirely possible not a single dev actually know the real TF in the devkits they only being told RTX 2080 performance which equals 11TF and they tell this to Jason Schreier and the verified insider and that's why they say Oberon is false. Notice how we haven't had a single TF leaks at all except from Tom Warren and Windowscentral who has sources in microsoft. We only manage to figure out the PS5 TF thanks to Oberon and Proelite.

The spec:

Lockhart (4TF) equals 5TF navi gpu performance

PS5 (9.2TF) equals 11.5TF Navi gpu performance

Anaconda (12TF, might have heating issues) equals 15TF Navi gpu performance

KOREA LEAK (LEGIT OR NOT)

https://old.reddit.com/r/PS5/comments/dort47/ps5_scarlett_performance_rumor_at_least_rtx2080/

ZE CHEESECAKE from ZE GERMAN

Last edited by Trumpstyle - on 11 December 2019

6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Trumpstyle said:

Ok guys I have maybe figured out everything, the Oberon leak is real but it's a devkit running at 40CU with 2ghz (10,2TF) and it has every CU enable the retail version will almost certainly have 4CU's disable, retail PS5 will be 9,2TF.

Proelite is apparently a vetted insider at beyond3d.

This dude also saying Anaconda is at RTX 2080TI performance and PS5 at RTX 2080, and we have Jason Schreier saying Geforce 2080 performance or greater. Add the Korea leak a month ago saying Ps5 at geforce 2080 performance and Xbox Anaconda at geforce 2080 TI performance but it's running into heating issue. So 3 sources saying the same thing.

So what is going on? It's simple they both using RDNA2 architecture over Navi/RDNA1 architecture and RDNA2 has big Teraflop/performance improvements.

If we look at Jason Schreier article about lockhart, his friend said lockhart (4TF RDNA2 gpu) is at PS4 Pro performance but at the same time Lockhart is suppose to be marketed at 1440/60fps which equals 4k/30fps from Xbox one X.

Navi though only have 20% faster TF compared to Polaris the 50% perf that eurogamer showed was compared to original GCN in PS4/xbox one (Note that Vega scales badly in performance when you up the TF)

4TF x 1.2 = 4.8TF it needs 50%, 4TF x 1.5 = 6TF and if we take 1.5/1.2 = 1.25 = 25%. RDNA2 25% faster TF compared to RDNA1.

RDNA2 might have 25% faster TF to RDNA1/Navi and it's entirely possible not a single dev actually know the real TF in the devkits they only being told RTX 2080 performance which equals 11TF and they tell this to Jason Schreier and the verified insider and that's why they say Oberon is false. Notice how we haven't had a single TF leaks at all except from Tom Warren and Windowscentral who has sources in microsoft. We only manage to figure out the PS5 TF thanks to Oberon and Proelite.

The spec:

Lockhart (4TF) equals 5TF navi gpu performance

PS5 (9.2TF) equals 11.5TF Navi gpu performance

Anaconda (12TF, might have heating issues) equals 15TF Navi gpu performance

KOREA LEAK (LEGIT OR NOT)

https://old.reddit.com/r/PS5/comments/dort47/ps5_scarlett_performance_rumor_at_least_rtx2080/

ZE CHEESECAKE from ZE GERMAN

After your 10th "it's final" and equivalent, nope not going to fall for it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."