Cerebralbore101 said:
Yeah, but 90% of gaming PCs use Windows. And it's a custom version of Linux so it's very different from a regular PC OS. Granted it's still a PC OS, but that's like saying Mac OS is a PC OS, without explaining to anybody that Mac OS has a terrible library compared to Windows. The difference between Mac OS and Windows is big enough that most consumers don't consider a Mac a PC. Same goes for consoles. Most consumers don't consider a console a PC. |
Irrelevant. Linux is a PC OS, it started life out as a PC OS, it's a PC OS today.
It's the alternative to Windows and you can install it on any PC.
And correct the MacOS is a PC Operating System because that OS is derived from Unix at it's core, incase you aren't aware BSD and the like are also derived from Unix.
https://en.wikipedia.org/wiki/Unix
https://en.wikipedia.org/wiki/Berkeley_Software_Distribution
https://en.wikipedia.org/wiki/MacOS#Development
Where Linux tends to differentiate is that it has multiple alternatives to most popular Windows programs... And when it comes to gaming, you can run a large swathe of Windows games anyway via things like WINE/VM etc'.
https://en.wikipedia.org/wiki/Wine_(software)
HollyGamer said: My comment about what, CrossGen ? Sony are trying to move to PS5 as fast as possible or Microsoft Game Pass strategy and elimination of platform agnostic? |
Keeping the previous generation around on store shelves for a few years is pretty counter-intuitive to that end, don't you think? ;)
v
HollyGamer said: It's a "hybrid " Low level and High Level API , it's not pure low level API, like in consoles . To be pure low level API, a person need to optimize by themself on each PC they have or mod their own games. ( just count how many PC configuration out there). |
False.
PC has had low-level API's before.
Case in point... 3dfx Glide.
https://3dfxglide.com/download/GL3REF.PDF
http://www.openglsuperbible.com/2013/09/07/voodoo-registers-part-1/
You do have diminishing returns, there is absolutely zero point building games to the metal anymore with how good compilers are these days, when was the last time a game was written entirely in Assembly? Didn't happen even last console generation... The same is happening to Graphics API's.
Barkley said: People getting way too invested in these rumours, they're not certain. Before the Switch came out the number thrown about was 1TF, look how that turned out. However credible these rumours may or may not appear, we won't know the specs till someone has the actual silicon in their hands. Hopefully the rumours aren't true because 16gb ram for the "high end" machine (anaconda) is underwhelming. It's fine for right now, but could be a severe limiting factor in just a couple of years. |
Exactly. People see a Rumor that sounds "too good to be true" and runs with it like it's the next biggest thing.
Consoles are cost-sensitive products, you can't have industry leading hardware in a box that is only $400 USD.
I think 16GB of Ram is probably a good goal, this generation will be all about the Ray Tracing, SSD and CPU capabilities, the SSD should mitigate the requirement of a large DRAM pool thanks to Streaming for instance and powerful CPU cores to be used for decompression duties.
Trumpstyle said: I have 3 different TF numbers for PS5 and had that for months, I have posted them here before and haven't changed: Gonzalo + Flute 10,1TF+ (44CU's, 1,8ghz+) Oberon 10,2TF (40CU's, 2ghz) Oberon + Jason Schreier 11,2TF (44CU's, 2ghz) Oberon 10,2TF looks dead, but I dont wanna give up on it just yet but Jason Schreier said quite clearly it's dead. There's nothing out there pointing to something else so it looks like Anaconda 12TF > PS5 |
And they can't all be right. The flops are still irrelevant though.
Barkley said: In terms of TF numbers it's half the difference (20%) that the XBO/PS4 had. XBO - 1.31TF PS5 (rumour) - 10TF |
False.
You can have more performance with less flops.
Xxain said: But ultimately not a major performance difference? I'm tryna see what the fuss about. I have a feeling this thread is about techs hoes flexing about something that is ultimately minor. |
The bottleneck will not be the single precision floating point math capabilities of the chips. It's not going to be noticeable to any end user.
Trumpstyle said: You looking at the wrong gpu, look at radeon 5700, not radeon 5700XT |
The current Navi GPU's can not and should not be used as representative parts for next-gen consoles.
Trumpstyle said: I don't know where you getting your TF number from but radeon 5700 is 7,8TF+ and radeon 5700XT 9,5TF+. |
That is under boost. The chips are not guaranteed to be able to sustain 7.8/9.5+ of single precision floating point performance.
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