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EricHiggin said:
DonFerrari said:

I agree PS4 would still win but not by near as much like you've mentioned, barring any unforeseen problems for either brand.

PS3 vs 360 didn't have a higher end XB SKU above PS3 though. While I don't think Anaconda would sell a lot if more expensive than PS5, I do think just having it as the most powerful console for the next few years anyway, would change the image of Lockhart to a degree. That wouldn't make Lockhart any better than it actually was, but it's perception won't be seen as poorly as if it were the only XB console next gen. Kind of like a little brother who's a pain and pushes the limits to the point where most people would definitely get their butts kicked, yet as long as big brother exists, the perception of little brother is somewhat different than it would be otherwise. You can still try to kick his ass, but you're definitely less likely to if you know you might end up having to deal with big brother eventually. With Anaconda around, Lockhart won't just be the weak little console that's going to get 'beat up' by PS5, even if Anaconda sales aren't that strong. Anaconda will partially legitimize Lockhart in some consumers eyes.

X360 had the best version of multiplats for most of its life, so to customers that is a higher end HW for a lot lower. The change to Lockhart image would be detrimental, because it would show it as even worse by comparison to Anaconda. X1X didn't manage to sell more than PS4Pro while being a lot stronger and 100 more expensive, so I don't know where you would expect Anaconda to sell more than PS5 even more with Lockhart taking cost sensitive MS fans. Your analogy of the brothers is actually worse, anytime you have a brilliant big brother even a regular little brother is seem as bad in comparison. Doesn't make any sense to say "owww I will buy Lockhart that is a lot weaker but a bit cheaper because Anaconda really looks good", that would be the mentality of someone that buy a Ferrari cap because he can't buy Ferrari, but with a Lamborghini costing a cap and keychan. Only people that are fan of MS or want their exclusives would think like that.

You also have to put a spotlight on the RROD. MS didn't have that problem this gen, and likely won't next gen, so that significant problem won't scare consumers away. While more than a few victims actually went out and bought a second or third 360 after the fact, just as many if not more, didn't buy one because of their reliability issues. If the RROD had never happened, 360 very likely would have stayed ahead of PS3 to the end.

With over 85M X360, with several accounts of double or more dips, we can't really say there were that many consumers scared. If there was, how would we justify they being scared but buying X360 and then not buying X1 when it doesn't have RROD? You are speculating that more people decide not to buy X360 due to RROD than people that bought more than one, X360 won with a big lead (similar numbers to PS2) in USA and UK, wasn't that fast seeling in Europe or Japan even before RROD was a thing. So I don't think X360 would sell much more without RROD.

PS5 would certainly be the value option in these scenario's, but will the people who want to jump into next gen asap, who typically can't financially, just pick up a Lockhart because they can? That doesn't necessarily mean they are locked into the XB camp for good. They might stay with Lockhart, or maybe wait until PS5 drops in price and trade Lockhart for it plus savings, or flat out upgrade to Anaconda instead eventually.

Sure some cost sensitive people will do that, others will stay on this gen and buy games for cheap (just look that pre-cuts or first year aren't much more than 15% of end life sales) for a little longer, others will try the subs, etc. But that would be more relevant if Lockhart was 199, because at 299 if person wants to save money they can either buy a X1SAD for 99, that 100 saving against PS5 probably won't look that much save when person see what he wins and loses on the trade-off.

Switch nor Wii had next gen performance. Power isn't everything though. There does have to be something else along with it to make it worth it, like motion controls or hybrid design. XB will have Game Pass/Xcloud as their something else. At $299, Lockhart would have little competition. XB1X almost certainly would have to be dropped, and PS4 Pro will only be temporary until PS5 Pro, 2 or 3 years down the road, where as Lockhart would be around for the entire gen. Also assuming it has a similar price to PS4 Pro, and PS exclusives are now only on PS5, are you going to buy that outdated third party only hardware, or the up to date XB hardware with it's exclusives?

XCloud will run even outside of Lockhart so they don't need to buy it, for such a person would be more likely to buy the SAD. MS is talking about keeping their games crossgen so even a X1 would serve the purpose you don't need to migrate to Lockhart for that. Yes PS4Pro and PS4 will probably lose support 2 or 3 years after PS5 release, but considering 1st party seems like Sony will cut clear by release of PS5 instead of some years 

I'm not saying PS needs to fear a sales reversal with MS. That would make this gen's mistakes seem like a joke. Just that if MS shows up and puts forward a worthy effort, we're likely to see an competitive race and not another blow out.

That should be the case.

Pemalite said:
Cerebralbore101 said:

Yeah, but 90% of gaming PCs use Windows. And it's a custom version of Linux so it's very different from a regular PC OS. Granted it's still a PC OS, but that's like saying Mac OS is a PC OS, without explaining to anybody that Mac OS has a terrible library compared to Windows. The difference between Mac OS and Windows is big enough that most consumers don't consider a Mac a PC. Same goes for consoles. Most consumers don't consider a console a PC.

Irrelevant. Linux is a PC OS, it started life out as a PC OS, it's a PC OS today.
It's the alternative to Windows and you can install it on any PC.

And correct the MacOS is a PC Operating System because that OS is derived from Unix at it's core, incase you aren't aware BSD and the like are also derived from Unix.

https://en.wikipedia.org/wiki/Unix
https://en.wikipedia.org/wiki/Berkeley_Software_Distribution
https://en.wikipedia.org/wiki/MacOS#Development

Where Linux tends to differentiate is that it has multiple alternatives to most popular Windows programs... And when it comes to gaming, you can run a large swathe of Windows games anyway via things like WINE/VM etc'.

https://en.wikipedia.org/wiki/Wine_(software)

HollyGamer said:

My comment about what, CrossGen ? Sony are trying to move to PS5 as fast as possible or Microsoft Game Pass strategy and elimination of platform agnostic? 

Keeping the previous generation around on store shelves for a few years is pretty counter-intuitive to that end, don't you think? ;)
v

HollyGamer said:

It's a "hybrid "   Low level and High Level API , it's not pure low level API, like in consoles . To be pure low level API, a person need to optimize by themself on each PC they have or mod their own games. ( just count how many PC configuration out there).

False.
PC has had low-level API's before.

Case in point... 3dfx Glide.
https://3dfxglide.com/download/GL3REF.PDF
http://www.openglsuperbible.com/2013/09/07/voodoo-registers-part-1/

You do have diminishing returns, there is absolutely zero point building games to the metal anymore with how good compilers are these days, when was the last time a game was written entirely in Assembly? Didn't happen even last console generation... The same is happening to Graphics API's.

Barkley said:

People getting way too invested in these rumours, they're not certain. Before the Switch came out the number thrown about was 1TF, look how that turned out.

However credible these rumours may or may not appear, we won't know the specs till someone has the actual silicon in their hands.

Hopefully the rumours aren't true because 16gb ram for the "high end" machine (anaconda) is underwhelming. It's fine for right now, but could be a severe limiting factor in just a couple of years.

Exactly. People see a Rumor that sounds "too good to be true" and runs with it like it's the next biggest thing.

Consoles are cost-sensitive products, you can't have industry leading hardware in a box that is only $400 USD.

I think 16GB of Ram is probably a good goal, this generation will be all about the Ray Tracing, SSD and CPU capabilities, the SSD should mitigate the requirement of a large DRAM pool thanks to Streaming for instance and powerful CPU cores to be used for decompression duties.

Trumpstyle said:

I have 3 different TF numbers for PS5 and had that for months, I have posted them here before and haven't changed:

Gonzalo + Flute 10,1TF+ (44CU's, 1,8ghz+)

Oberon 10,2TF (40CU's, 2ghz)

Oberon + Jason Schreier 11,2TF (44CU's, 2ghz)

Oberon 10,2TF looks dead, but I dont wanna give up on it just yet but Jason Schreier said quite clearly it's dead. There's nothing out there pointing to something else so it looks like Anaconda 12TF > PS5

And they can't all be right. The flops are still irrelevant though.

Barkley said:

In terms of TF numbers it's half the difference (20%) that the XBO/PS4 had.

XBO - 1.31TF
PS4 - 1.84TF (40% Higher)

PS5 (rumour) - 10TF
Anaconda (Rumour) - 12TF (20% Higher)

False.
You can have more performance with less flops.

Xxain said:

But ultimately not a major performance difference? I'm tryna see what the fuss about. I have a feeling this thread is about techs hoes flexing about something that is ultimately minor.

The bottleneck will not be the single precision floating point math capabilities of the chips. It's not going to be noticeable to any end user.

Trumpstyle said:

You looking at the wrong gpu, look at radeon 5700, not radeon 5700XT

The current Navi GPU's can not and should not be used as representative parts for next-gen consoles.



Trumpstyle said:

I don't know where you getting your TF number from but radeon 5700 is 7,8TF+ and radeon 5700XT 9,5TF+.

That is under boost. The chips are not guaranteed to be able to sustain 7.8/9.5+ of single precision floating point performance.

Just to reinforce I have gave you sources that a lot of coding on TLOU was made on Assembly.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."