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Pemalite said:
HollyGamer said:

My comment about what, CrossGen ? Sony are trying to move to PS5 as fast as possible or Microsoft Game Pass strategy and elimination of platform agnostic? 

Keeping the previous generation around on store shelves for a few years is pretty counter-intuitive to that end, don't you think? ;)
v

HollyGamer said:

It's a "hybrid "   Low level and High Level API , it's not pure low level API, like in consoles . To be pure low level API, a person need to optimize by themself on each PC they have or mod their own games. ( just count how many PC configuration out there).

False.
PC has had low-level API's before.

Case in point... 3dfx Glide.
https://3dfxglide.com/download/GL3REF.PDF
http://www.openglsuperbible.com/2013/09/07/voodoo-registers-part-1/

You do have diminishing returns, there is absolutely zero point building games to the metal anymore with how good compilers are these days, when was the last time a game was written entirely in Assembly? Didn't happen even last console generation... The same is happening to Graphics API's.

I never said that, i said focusing on old tech on old hardware is not helping future game design, because it's obviously and logically holdback any possible idea that could be implemented on games . Evolution happen when we moved from old to new hardware . Using old hardware for game design hampering the ambitious and the imagination for game creator,  game developer, game designer, graphic designer, level artist, level designer , AI engineer, even programer like yourself  on building new games on better environment.  

"You do have diminishing returns, there is absolutely zero point building games to the metal anymore with how good compilers are these days, when was the last time a game was written entirely in Assembly? Didn't happen even last console generation... The same is happening to Graphics API's."

I just proves on the other thread.