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Rumor: Sony plans to launch the PS5 and PS5 Pro at the same time.

Forums - Sony Discussion - Rumor: Sony plans to launch the PS5 and PS5 Pro at the same time.

3sexty said:
From a marketing perspective probably not the best approach. Keep it simple, launch the introduction model as a one version which will have top specs at the time and then in 2 years a revised slimmer and more powerful model being the pro. This will give fans something to look forward to and a reason to hand over even more cash to Sony.

I agree .It would be counter productive to have two systems at Launch. I do believe mid gen refreshes are here to stay. But console gamers traditionally don't really support consoles on the 500-600 dollar range. Just look at the X. The system is a powerhouse but the price tag kept it from jumpstarting sales.

Rumors that the PS5 will be 499 are within the realm possiblity considering the speculated tech, so a "Pro" Version that offers a noticeable upgrade over it could actually come in at a price point around the 699 dollar mark. I don't think it is feasible.



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Eh, not a good idea. Having multiple SKUS with different specs strikes me more as PC gaming. Simple is best, and they should probably only launch with one SKU.



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It's probably true. I honestly don't think we have to be worried about consumer confusion anymore. Currently consumers who want to get into console gaming already have several models to choose from that will give them anywhere between 900p to 4k on the same game with radically different price points. If anything it would be strange not having the choice nowadays.



solidpumar said:

Also consider that the gpu cost should be around 100 of the production cost, so being able to charge 200 more would essentially make them able to buy a gpu essentially 3 times more expensive, enough for 2.5x times more powerfull. ( I know will be a APU, but is analogos)

That's not how it works, since yields will decrease proportionally to increasing die size and also far less will fit into the same round wafer. Double the size of the APU and you have something 3.5-4 times more expensive. Not to mention the need for more, faster memory, else you will create bottlenecks... and more cooling, which demands an entire redesign of the power supply unit and cooling systems. This is specially significant since consumer electronics have rules concerning power consumption and heat output, and a product above certain wattage will have to comply to more costly, specialized regulation.

It's not impossible, mind you, but the extra production cost would be far closer to, say, $400 than $200. And that's for a difference in performance smaller and far less noticeable than that of the PS4 vs. the PS4 Pro.



 

 

 

 

 

twintail said:
highly doubt it.
They will keep it simple

This.There is no reason to complicate things, especially since I feel like they will have a good launch lineup, unlike the PS4.

Plus, they need stuff down the line to keep things interesting.



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Why would they do that? There would be no incentive for the base model other than price, which could be accomplished better a couple of years after launch, when production prices are lower.



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If it happens the Pro needs to be a truly Premium Product. PS5 base should be $499.99, while the Pro would be a $999.99 product. Make it like the difference between buying a $2,000 4K TV or a $10,000 4K TV. It should be a product Priced for, and Aimed at the enthusiast gamer, and not something that would even cross the mind of the average PlayStation buyer.

There is no reason for this not to happen. Everything across Hardware and Software is built around scalability. Having a seperate Enthusiast level PS5, that is aimed at consumers that what locked 4K/60FPS on every title, instead of Variable Resolutions and Frame Rates would be perfect.

This is not something too outrageous for developers to handle, and not everyone wants to deal with a PC, or have a PC hooked up to their TV. Also many people are fine paying a premium for subtle enhancements. It does not have to mean every aspect of every game should be a huge leap over the base unit. As I said above, simply having locked Frame Rates and Resolution vs Variable on the base console is more than enough to justify paying a premium price. Just look at the Display, Audio, and Video markets,people pay massive prices for devices that have a very slight increase in fidelity.

I really hope this happens. The console market needs to finally reach out to people looking for a Top End Graphics, who also want the User Experierce of a Console OS, Store, and Peripherals..



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You're trying to stir confusion with your base consummer ? Really nice, I thought that mid-gen refresh had proven this tactic is more proftable for long gain but let's just say it might be even worse thoughtout here. I mean, why get a Pro now that could be sustainbly more underpowered at launch than if it were to be launched in the mid of the generation and at a better price right from the start like the PS4 Pro than if you were to try and aim at the 600$ treshold of prices and with the potential of an undercooked product.



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KBG29 said:
If it happens the Pro needs to be a truly Premium Product. PS5 base should be $499.99, while the Pro would be a $999.99 product. Make it like the difference between buying a $2,000 4K TV or a $10,000 4K TV. It should be a product Priced for, and Aimed at the enthusiast gamer, and not something that would even cross the mind of the average PlayStation buyer.

There is no reason for this not to happen. Everything across Hardware and Software is built around scalability. Having a seperate Enthusiast level PS5, that is aimed at consumers that what locked 4K/60FPS on every title, instead of Variable Resolutions and Frame Rates would be perfect.

This is not something too outrageous for developers to handle, and not everyone wants to deal with a PC, or have a PC hooked up to their TV. Also many people are fine paying a premium for subtle enhancements. It does not have to mean every aspect of every game should be a huge leap over the base unit. As I said above, simply having locked Frame Rates and Resolution vs Variable on the base console is more than enough to justify paying a premium price. Just look at the Display, Audio, and Video markets,people pay massive prices for devices that have a very slight increase in fidelity.

I really hope this happens. The console market needs to finally reach out to people looking for a Top End Graphics, who also want the User Experierce of a Console OS, Store, and Peripherals..

If the PS3 was a laughing stock after the 599 US$ reveal, who on Earth will buy a console that costs 1000$? Also, the sheer power difference would mean little, considering most, if not all, will go for the option that doesn't bankrup them. So in the end very few games would use the power of the Pro version.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.